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Poll

Scariest Monster?

Bog Cat/Hag
- 0 (0%)
Dragon
- 0 (0%)
Tanglebat
- 0 (0%)
Bloodsinger
- 0 (0%)
Boar
- 0 (0%)

Total Members Voted: 0

Voting closed: May 27, 2023, 04:40:22 am


Pages: 1 ... 50 51 [52]

Author Topic: Hedge Lords - Medieval Fantasy 4X game - COMPLETED  (Read 29226 times)

Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 27 - AFTERMATH
« Reply #765 on: August 03, 2023, 09:38:26 pm »

Here are my stats. Turn will have to come later, probably.

Spoiler: Turn 26 gains/losses (click to show/hide)

Spoiler: Marquess Ambrosio Vulk (click to show/hide)

Spoiler: Turn 27 (click to show/hide)
« Last Edit: August 07, 2023, 08:42:47 am by Criptfeind »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 27 - AFTERMATH
« Reply #766 on: August 04, 2023, 04:11:25 am »

If I build multiple libraries, can I write multiple histories of the hedge per turn?
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 27 - AFTERMATH
« Reply #767 on: August 04, 2023, 04:36:48 am »

If I build multiple libraries, can I write multiple histories of the hedge per turn?
Sure, but maximum one library per castle.
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 27 - AFTERMATH
« Reply #768 on: August 07, 2023, 02:04:44 pm »

Trade:
Send Vulk the Boarskin Coat

Actions:
Build 16 bows
Garrison A5 with 6 toads
Garrison A11 with the wolf that has the Black Toad attached
Garrison C8 with 6 toads
Garrison C13 with 6 toads
Scout A15 with 1 army by boat, carrying the Golden Net and the Pellucid Orb
March 1 army on E4
March 10 armies to M1 by ship with the Shield of Earth, the Rhuddy cape and the whiptide sail
March 1 army with 57 Wolves and the Bitter Brew on D2
March 3 armies and the Verbian Tusk on F1
March 16 normal armies and 16 archers on F2

Spoiler: Bockelstein (click to show/hide)
« Last Edit: August 08, 2023, 02:37:05 am by Quarque »
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 15 SCREAM
« Reply #769 on: August 07, 2023, 04:59:34 pm »

Sell 70 Wood for 35 Gold
Buy 20 Stone for 40 Gold
Build a Library at Sundered Spire
Build a Library at Castle Bacchus (after sallying forth)

7 armies at Castle Bacchus sally forth
5 armies, joined by Vulk's troops, march on Forest H10
1 army and 5 wolves, with Ascupart's Bane, march on Forest F9
1 Army marches on Village H2
1 Army marches on Hill H3
1 Army scouts G6
1 Army scouts H7
1 Army scouts I7
1 Army scouts F7
1 Army scouts F8
1 Army scouts H4->I4->I5 with the Murkblade
1 Army scouts I4
1 Army scouts I5
1 Army amd 5 wolves march on Lustre Hills H6
18 armies march on Lair F3
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 27 - AFTERMATH
« Reply #770 on: January 05, 2024, 11:52:07 am »

TURN 27 REPORT

Spoiler: Marquess Vulk (click to show/hide)
Spoiler: Marchioness Ayes (click to show/hide)
Spoiler: Enemy Phase (click to show/hide)

Time to Count the Score?

It's been six months. Life got in the way hard and I dropped the ball massively here. I think it might be best to just count up the score here, especially given that A1s never submitted a turn and another turn of going idle could prolong the game by quite a bit with all the new empty land.

Also, leaving some pockets of wilderness and resistance is more romantic than a completely pacified landscape. My back-of-the-envelope calculation is that the Lords collectively have enough gold that the king could declare those last 16 or so tiles uncontestable.

Here's how the land looks:



As ever, let me know if I've forgotten anything. It's been long enough there's bound to be something.

Spoiler: Known Artefact List (click to show/hide)
Spoiler: Known Unique Sites (click to show/hide)
Spoiler: Known Unit Types (click to show/hide)
Spoiler: Black Orbed Artefacts (click to show/hide)
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 28 - AT LONG LAST
« Reply #771 on: January 05, 2024, 11:59:15 am »

yeah agree to count the score
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 28 - AT LONG LAST
« Reply #772 on: January 05, 2024, 12:14:38 pm »

I'm glad to have closure on this game. I think it's probably the best forum game that I've ever seen on bay12. It was a lot of fun and I'm glad to see it finally reaching completion.
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 28 - AT LONG LAST
« Reply #773 on: January 05, 2024, 12:51:10 pm »

GRAND SCORE

NameDebtOrphaned LandCountyRenownGrant Total
Marquess Ambrosio Vulk of Castle Mysterious0182049870
Marquess Bockelstein of Castle Bockelstein0164044685
Prince Mackial Fitzharbort of Castle Bacchus0052025545
Marchioness Aywen Ayes of The Oak and Ash004400440



After much violence and many hard years of pacification, castle building, co-operation and a little bit of backstabbing, the Hedge is conquered! The age of dragons is over, though some say that you may still spot the occasional giant or wisp on a lonely hillside. There is still a place where the wild boar roam, wreathed in an impenetrable mist. Some say treasures may be yet found but the remaining dungeons lie closed for now. The terror of chimeras and vast roaming hordes of monsters is long over.

A shaky peace was made with final Squelsh barbarians and Thornish holdouts. They knew their time was over in the Hedge, and so they held on to the final glade and village. The last bog hag and her cats fester in a marsh somewhere, plying their trade to those that need a witch.

The squabbling hedgelords settled in their four counties, passing them on to their descendants. Bockelstein in the north plied the sea trade and split his castles between his sons and daughters. His was the House of Wolf, and howling could always be heard in that part of the land. The houses of Fitzharbort and Ayes carried forth a series of blood feuds and border squabbles in the central valleys. The vast swampland made travel hard, and agriculture harder, and their counties remained something of a backwater in the larger Alkabrian kingdom.

Marquess Vulk was the most successful of the Hedge Lords, carving out a huge county and sending back many treasures to the King. But at such a cost! Years of accruing anathema, learning dread secrets, using cursed artefacts, and consorting with foul monstrosities had taken their toll. He sequestered himself in the library at Point Swearing and sought to prolong his own life. In time, he would become viewed as the new Anathalord and the Order of Obeisance would once more sail to the shore of the Hedge...
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 28 - AT LONG LAST
« Reply #774 on: January 05, 2024, 01:09:36 pm »

Huzza! Good game everyone!

The Hedge has certainly been an amazing place, full of terror and mystery. It's surprising how relatively simple mechanics have made such a place of evocative wonder. Thank you for taking us to explore these lands Notquitethere. And to my fellow players for exploring them with me. Congratulations to all of us hedge lords, and congratulations especially to Notquitethere for such a wonderful game.

Our time in the hedge may be over now, but if we ever visit it again I'll look forward to meet you and others there. Perhaps we'll meet in my library!
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - COMPLETED
« Reply #775 on: January 05, 2024, 01:16:00 pm »

grats on the win Criptfiend

the idea of a followup game is not at all terrifying with the number of walking dead
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