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Author Topic: Keyforged Alchemists Guild  (Read 1136 times)

MadMonkey

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Re: Keyforged Alchemists Guild
« Reply #15 on: October 23, 2023, 12:12:30 pm »


"Stopping in to get the potions The Adventurer's Guild ordered. What? They haven't been started yet? I would brew them myself but I'm no alchemist. I don't care what potions I get, I just need three of them."
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Jerick

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Re: Keyforged Alchemists Guild
« Reply #16 on: October 24, 2023, 01:02:24 pm »

Potion Ingredients

Spoiler: Available Tasks (click to show/hide)
Spoiler: Guild Stats (click to show/hide)


"My apologies. It seems no alchemist has taken on your request, I'll handle that myself then,"

Da'Lir gathered up some ingredients from the guild stash 3 badger ferns, 3 bardgrass and 3 corn berries and after a surprisingly short period of time, he brews 3 potions. 3*[1*Badgerfern, 1*cornberry, 1*Bardgrass]

Da'Lir mixes 3 [1*Badgerfern, 1*cornberry, 1*Bardgrass] potions
There is a cross-reaction new effect Skin Blisters: potency 2 (old effects from cross-reacting ingredients replaced)
The potion is stable enough for the tools being used (no roll on the instability table)
Total Ph: 9, drinkable (but why would you want to?).
The potion has effects of Skin Blisters at potency 2, any flesh exposed to this liquid will be rapidly covered in blisters. This effect is sudden and very, very painful. Expect anything hit by this to be very distracted.

"Here you are, some bottles of chemical nastiness for you. Will these do?"


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MadMonkey

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Re: Keyforged Alchemists Guild
« Reply #17 on: October 24, 2023, 01:55:14 pm »


"Thank you! This will be very handy if the Adventuerer's Guild ever needs to torture someone!"
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Jerick

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Re: Keyforged Alchemists Guild
« Reply #18 on: October 24, 2023, 02:46:33 pm »

Potion Ingredients

Spoiler: Available Tasks (click to show/hide)
Spoiler: Guild Stats (click to show/hide)


"Excellent, excellent. If you ever do feel the inclination to dabble with alchemy you're welcome to come by. Provided you aren't going crazy with the ingredients it's safe enough to experiment"

Da'Lir takes the reward identifies them as:
Tabrah Mush; Small yellow mushrooms that look like they're made of soft melted wax
Bat Eyes; Eyes cut from a bat, still unpleasantly juicy.
Bat Wings; The leather wings of a bat preserved and prepared for potion making
Giant Frog eyes; Known to have no direct potion effects but is said to have some spectacular cross-reactions with other ingredients that are unique.
Shiver Moss; A grey moss that appears to shake and shiver when touched
(Further details on the ingredient list)

Once identified Da'Lir promptly adds them to the guild stockpile. Then he heads off for a quick herb gathering trip (herb gathering isn't random for guild members) and returns with a gurd root, which he also adds to the guild stockpile.
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a1s

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Re: Keyforged Alchemists Guild
« Reply #19 on: October 30, 2023, 09:00:34 am »

Aywen Ayes enters
"What can I get for these?"
Aywen places 8 bat wings and 8 bat eyeballs on the table.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Jerick

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Re: Keyforged Alchemists Guild
« Reply #20 on: October 30, 2023, 12:50:02 pm »


"Hrrrm, fresh I see. I'll give you 1 gold apiece,"
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