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Author Topic: Expand audio modding  (Read 258 times)

DPh Kraken

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Expand audio modding
« on: September 20, 2023, 12:43:44 pm »

There should be a few more types of music triggers for new songs (be they modded or a second vanilla album) to hook into.

There are three types of invasion events with associated music: forgotten/mega beast attacks and sieges. It should be possible to link music to other types of announced invasions, like ambushes, opening the underworld, and cave dweller raids.

There's also places where celebratory music could be added, with the progression of land-holding and mountain-homing being a source of both contexts and events.

Biome-based music contexts are on my wishlist for the Adventure mode soundtrack, and it'd be nice to hear them from time to time in Fort mode.
I would like there to be separate tokens for adventure mode and fort mode biome contexts, so they can be more properly tuned. "Vile Force of Darkness" would be amazing to hear while trekking over an evil biome, but would be confusing when building a fort there.
Perhaps seasonal songs could also be specified per climate? I'm mainly thinking about the aural landscape of a "warm winter."

There are also two types of audio that can't be edited by mods: "cards" (listed as interludes on the pause menu) and ambience. It would be nice to have raw-based control over playing those, perhaps some parity in audio contexts?
« Last Edit: September 20, 2023, 03:29:21 pm by DPh Kraken »
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