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Author Topic: about stats  (Read 12113 times)

Zonk

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about stats
« on: July 07, 2002, 03:35:00 am »

Questions about stats:

Since im doing the manual,i would need to known some things
about stats...

Now,if im right,you have said that PHYSICAL are relative to size.
Right.I would like to known if they are also relative to race.
And,then,are the stats relative to the size OF THE RACE or of
the unique entity?
Also ,the difference between the numbers under "NUMERIC / ADJUSTED"
is that the numeric value would be the value of the stat IF THE
CHARACTER HAD NO RACE MODIFIERS TO IT,while the ADJUSTED number is
the character numeric number plus or minus the modifier.Right?
If yes,then when we get messages about stats increases,it should
put the ADJUSTED number,not the NUMERIC,since the ADJUSTED
is the actual stat.


So Humans,in the 340e version,had,for example,+29 Strenght,
-17 Dexterity and +5 Endurance.

Also,Dexterity is relative to size,but in a different way than
Strength and Endurance,right?
A Giant with 100 Strenght and 100 Dexterity,for example,would
be A LOT STRONGER than an human with the same stats but A LOT
LESS DEXTROUS...right?

Also,since mental stats aren't relative to size(i think),they are
supposed to be "universal"?
Another thing..I have read that WILLPOWER can be trained by
taking wounds...why this does not seem happen?I have read
this on the OLD changes page...

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Toady One

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Re: about stats
« Reply #1 on: July 07, 2002, 10:09:00 am »

Well, first off, humans now have +0 stats -- stats are meaningless without some kind of standard for comparison, and I'll use humans for that (which is typical I guess).  I think I'll do some very un-PC things, like making men slightly larger and stronger than women.  Chick attributes will have to be compensated in one way or another to preserve balance and my love life.

Right now dexterity isn't relative to size I don't think, but it will be in the way you said.  I don't think that endurance is relative to size at all, and I'm not sure it should ever be.  It is a physical stat though.

Yeah, mental stats are "universal".  Willpower is trained not by taking wounds, but by dealing with pain.  It happens very slowly, and the way the game is currently set up, you'll most likely die before you reap any benefits.  I don't think it is trained in survivor mode because you don't actually feel pain, although I could be wrong about that.

Physical stats are always relative to the size of the individual.  A race has an average size, and each creature has a number saying what percentage of that size it is.  So if the average human is 50000, and a particular human is "size" 1.5, he or she will have size 75000 and reap all of the attribute benefits this provides.

Yes, that is how adjusted stats are displayed/set up.  I'm not sure that the stat increase should put up the adjusted number rather than the unmodified number though.  It depends on if you want to compare yourself to your peers or to the world at large.  Wimpy people don't think of themselves as being mighty because they are stronger than a rat, unless they are working on some kind of delusional self-esteem trip...

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spelguru

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Re: about stats
« Reply #2 on: July 07, 2002, 10:40:00 am »

The human men should be stronger than women since when they are born they have more muscle mass (donīt remember where I read this) but since women donīt have that extra bulk of muscles, they should be more agile. Also raise their willpower or concentration.

Also add a fear factor to women so at birth they usually get a natural fear of spiders or mice.

And size is not all. I read in a physics book that if something were made say 200 times larger than normal just by increasing their cells, they also get thousands of times heavier. Beings that are larger than their fellow beings by growing, are heavier.
A ant in human size would lie on the floor, to heavy to attack you.

That was all from me!

Do you have any idea when it is finished?
Keep up the good work!

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Toady One

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Re: about stats
« Reply #3 on: July 07, 2002, 11:54:00 am »

Yeah...  muscle strength tends to grow with cross-sectional area, and mass grows with volume, so as things get larger they will eventually outstrip their ability to support themselves.  This works backwards too...  small things like ants can lift 20x their own weight because the cross-sectional area of their legs/bodies is high relative to their mass.

There was actually a paper recently that claimed that if a tyrannosaurus were to actually run as fast as it does in movies like Jurassic Park, 80% of its mass would have to be leg muscles.  Since this is not the case, given its bone structure, they deduced that a tyrannosaurus was probably an ambush predator...  strange considering how large they are...  alligators get away with it by being underwater.

Anyway, that's already in the game.  And titans were suffering from it...  until I adjusted the constants they fell over all of the time because their legs couldn't support their bodies.  In addition, this is why the little leprechauns could hold knives that were larger than their bodies.

I don't think I'm going to give women any natural phobias.  That seems like more of a cultural phenomenon.

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Toady One

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Re: about stats
« Reply #4 on: July 07, 2002, 11:56:00 am »

Oh...  about the release date.  I'm just finishing up models.  It's essentially done, but I want to work a bit more on these things.
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spelguru

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Re: about stats
« Reply #5 on: July 07, 2002, 05:09:00 pm »

Well, maybe the T-rex had larger cells or just stronger cells. No way to tell since theyīre extinct.

Finishing the models... sounds like a new verz is coming soon. JAY! Keep up the good work. Next verz is spells, right?

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Toady One

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Re: about stats
« Reply #6 on: July 07, 2002, 06:14:00 pm »

I think cross-sectional area is all that really matters with vertebrate muscles, although I could be wrong.  People who study these things can learn quite a bit about the animals by studying their bones.

This version is editors.  The next version is vegetation and ecosystems.  The one after that is magic.  Then clothing.  Then towns.  Then caves.  Then combat.  Then gravity/projectiles.  Then wrestling.  Or something.

I have to read some more math.

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