Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Magic Using Herbs and Alchemy  (Read 848 times)

kipwheeler

  • Escaped Lunatic
    • View Profile
Magic Using Herbs and Alchemy
« on: April 20, 2023, 05:28:38 am »

My apologies if there's an existing thread for suggestions on future magic systems--this is my first post, so be gentle.
I remember one of the late video games in the Ultima series required herbal components that had to be gathered from plants that would be expended when a spell was cast, and it was pretty fun--it encouraged a lot of exploration in the wild to find elfmint or blacktoad mushrooms or whatever.

Would that be a system of magic suitable for Dwarf Fortress? Maybe rare surface plants for Elvish spells and rare cavern fungi for Dwarvish spells? It would make a fun trade item or fun questing system.

You could also do something similar for Alchemy and require extraction of nitre or phospher or particular gems for casting Earth magic spells, or essence of toad and eye of Olm for particular spells to make hunting be the route to gathering some components.

The magic system could be generated at world creation, so each time you play you need to research or experiment to figure out ingredients, and the spell would need different ingredients in different games--the "wall of fire" spell might need ground ruby dust from mines, a scale of a dragon, and cactus needles one time you play, but when you generate the next world, the same spell might need ashes from a creature burnt in magma, sundew, and blood orchid flowers the next time you play.

Logged

Orange-of-Cthulhu

  • Bay Watcher
    • View Profile
Re: Magic Using Herbs and Alchemy
« Reply #1 on: April 20, 2023, 05:46:58 am »

It must be fate we suggested 2 so similar things almost at the same time! Your thing would fit so wonderfully in with my thing!

http://www.bay12forums.com/smf/index.php?topic=181606.0
Logged

kipwheeler

  • Escaped Lunatic
    • View Profile
Re: Magic Using Herbs and Alchemy
« Reply #2 on: April 20, 2023, 06:46:02 pm »

Great minds of magic recipes, unite!
Logged

Urist Mchateselves

  • Bay Watcher
    • View Profile
Re: Magic Using Herbs and Alchemy
« Reply #3 on: July 28, 2023, 12:34:02 am »

I’m pretty sure that this is planned in the myth and magic update.
Logged
If you're so sure that you're gonna end up killing all of dwarven civilization, why not make a statue depicting 2147483647 dead dwarves, all of which are burning? Name it something good, like Deaddead the Dead Dead Dead-Dead of Dying. Just put it in the main hall or something, as a grim reminder that they're all gonna die.

zhijinghaofromchina

  • Bay Watcher
  • I am支景灏
    • View Profile
Re: Magic Using Herbs and Alchemy
« Reply #4 on: August 21, 2023, 09:46:11 pm »

It seems to be an easy problem for the TCM Pharmacist to solve, maybe Tarn bros could refer to a traditional Chinese book 本草纲目 (Compendium of Materia Medica)
This could make the skill of herbalist become 妈妈 and more interesting
Logged
问苍茫大地,谁主沉浮?我主沉浮!