wheelbarrows? just build 100's of them and give every stockpile five. another protip is to make multiple, smaller stockpiles when you want a lot of throughput, say for a metal ore stock next to the magma forges. each additional stockpile encourages more dwarves to pick up and haul!
0x517A5D speaks the truth here - the game is best enjoyed from a certain narrative distance, and if you begin to peer too closely at the simulation you start to see it really just is smoke and mirrors. the bugs are as much a part of the flavor as the precipitation simulations, or geologic specificity, or anatomical accuracy.
early players took this fact in stride, but over the years we've seen an increase in bitterness at the lack of bug updates, perhaps in response to those thousands who experience the game for what it is, see what it could become, then grow frustrated with the speed of development, which itself is likely in reaction to other games coming and going in the meantime.
What exactly makes DF so special that it will take thirty or more years to make? that is a question I keep coming back to again and again. DF is sort of like, the village grandfather, always hanging out on the same bench in the same park, inspiring others young and old alike with his tenacity and grace.. and yet like a grandfather the game grows older and older yet seems almost unchanged. so many projects have come and gone, those directly inspired by DF, yet none really approach the significance of DF in my mind, and so there really is no alternative but to sit and wait and hope that future updates bring great things.