Hello,
AM is a great game, even by itself, but, is development with DF is fantastic. A few questions that I didn't notice on prior posts, and if they haven't, in fact, been addressed then perhaps they might be considered on future updates.
- the sleep command...very nice, fits the game, adds to the play value, BUT, anyway to speed things up (say, about 30 times as fast as the current ten minute screen crawl)??
- food and water...make the game much better than otherwise, I know when hunger and thirst hit, but, any chance of some sort of changing number or bar or symbol to indicate the character's current level of both?
- money...O.K., different incompatible currencies can be a good thing; having money as a part of the inventory is a nice touch. However, while the whole trading menu is good in that you can shop with goods, cash, or both, but, is bad in that we really could use a VISIBLE money counter in terms of what the merchants want to offer or receive and what the player has, wants, or offers.
- health...love the body parts component, but, is there any general indicator of health? Current/max hitpoints, health bar, wellness piechart, general condition status, etc.? It is just too important to know the status of the adventurer, In real life, if you did have light damage to your limbs but were actually on the edge of death, then you sure wouldn't decide to try to storm a bandit fort on a hill.
- illnesses and diseases...do they exist in AM?
- polearms...is there a range for them (halberds, glaives, poleaxes, long spears, etc.)? I haven't had any luck hitting except when I was adjacent to a foe.
Oh,well, just some ramblings. The DF Wiki is great, but, there's an empty space when it comes to AM.
- Twilight