Well it took longer than expected but I've cleared the DLC, finally.
Before I talk about my experience overall, I do want to note something.
There is something seriously fucked up when playing online. You don't notice it while playing through the entire DLC, but as soon as you hit the final boss fight it becomes radically apparent that there is something going on that's affecting FPS and maybe other systems based on it.
The fight requires A LOT of dodging. Most attack chains are 3, some as high as 6, plus all this other nonsense going on. You need some frame perfect dodges on some of them.
My friend and I fought the boss over 40 times and wiped each time. We both experienced, as the host, that the attacks seemed HARDER to dodge. I was dodging combos that my friend seemed unable to dodge. I thought he was crazy, but then he went and fought the boss offline and beat him in just a handful of tries. So I switched to being host and the inability to dodge things I was able to as a phantom was real, and infuriating.
Today, I did the same method. Not only did I beat him in 4 tries, where the best we could manage as a team was ~10%, my frames were better, across the board. When:
he does the epic light beam attack
In coop my frames tanked to 20 FPS. Playing solo? Maybe 50? That's a pretty huge gap for just having 1 other person playing with you.
So yeah. It was probably one of the hardest fights in a From Soft game since Dark Eater Midir. At least I felt so, until I went offline :\
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So, Shadow of the Erd Tree.
It's pretty good. Visually stunning. All the new toys are cool.
But afterward I'm left cold by some of my experiences.
The world is gorgeous and there's tons of variety in settings. Yet some of them feel very empty. Like more was planned. But even then, some of the basic geography is just....kind of simplistic. It's the most vertical game From Soft has made, and yet each layer of that verticality leaves something to be desired.
That isn't to say there aren't cool areas. Some of my favorite small and major dungeons in the game are now from the DLC. But many of them aren't great either. Which is true of the base game I suppose. Again, one is left with the feeling, much like with the base game, that it could have been smaller and more tightly designed.
And for the bosses, excluding the final boss, I didn't feel were that hard on a first playthrough. I beat almost every boss in the game solo within 5 tries, many without my mimic, which was basically overkill in most boss fights. Sometimes regular enemies felt way more lethal than some of the bosses they threw at you. Partly because so many of the bosses have player forms and mechanics. I think stun locked at least 5 bosses with the halberd to the point it was a flawless victory.
This isn't to say they're ALL weak. The first boss is definitely an order of magnitude harder than MOST base game bosses. But in general I was surprised how easily I felt like I steam rolled them with essentially the same build I played the base game with. Maybe that's the Scadu tree fragments. Maybe that's first playthrough difficulty.
Honorable mentions too for recycling several base game bosses in the DLC as well. It mostly makes sense, thematically. And they did mix up one or two with a new element or something.
And then there's the gear. This shit is just crazy from a PvP perspective. If Elden Ring was L2, The Game before, now it's L2, The Movie. Everyone can carry multiple tactical nukes in their pocket now, not to mention the batshit crazy damage you achieve with just regular attacks done the right way with the right weapons. The Dark Souls 3 DLC did not feel like this dramatic of power escalation compared to Shadow of the Erd Tree.
Lastly, the story.
I enjoyed the subversion. It was alluded to Miquella maybe being a little sinister in the base game with their power to charm anyone. Of all the contenders for Elden Lord, Miquella has the best reasons for what they're doing. But ultimately are the bad guy, and was willing to kill Radahn to puppet their way to a kinder world. Between that and St. Trina (I'll never forget seeing HUNDREDS of player blood stains stacked on top of each other in one spot in the St. Trina room, as people kept drinking) it's all beatific and yet kind of horrifying at the same time. Ironically, Mesmer feels like the most over-hyped and least relevant character in the DLC. He's just sitting in his castle, sulking, like he has nothing to do now.
Overall I enjoyed the story and how they put a bow on some of the base game's storylines and ideas.
All in all, if you wanted fresh Elden Ring, it does deliver. It's a smorgasbord of content, and I spent many hours riding around trying to find ways to access areas that made for scenic views but also really inflated my playtime. There's a lot of cool verticality, things are just massive in scale and scope no matter where you look, it's pretty, tons of flashy new cool stuff to look forward to, and it is quite difficult coming from base Elden Ring. Everything hits hard, including trash enemies, and many non-trash enemies have long attack chains sometimes, well above what you'd face in the base game. I just wish, like Elden Ring, that it had been a little tighter in design because it definitely overstayed its welcome at one point.