Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 86 87 [88]

Author Topic: Fallacy's Horrible Cults - End - Prisonbreak  (Read 39540 times)

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Fallacy's Horrible Cults - End - Prisonbreak
« Reply #1305 on: May 26, 2023, 04:31:16 pm »

The role would still be terrible with those changes because you can't day game properly if you need to jester enough to get people to vote you (and hopefully unvote you) but not enough to lynch you.

Even ignoring execution it's awful in concept and not fun.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Fallacy's Horrible Cults - End - Prisonbreak
« Reply #1306 on: May 26, 2023, 04:36:34 pm »

Just be me and be at L-1 all game.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Fallacy's Horrible Cults - End - Prisonbreak
« Reply #1307 on: May 26, 2023, 04:38:46 pm »

The role would still be terrible with those changes because you can't day game properly if you need to jester enough to get people to vote you (and hopefully unvote you) but not enough to lynch you.

Jesters are unfun because they flip the entire mafia paradigm and betray the concept of the game itself.

This is, I think less unfun, and more contradictory to a lot of play styles. Some players seem to relish being focused on, suspected, or seen as scummy, as opposed to aiming to look pristine. Hell, if the execution of it was fixed, and you and webadict switched roles, I think both of you might've enjoyed the game more.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Fallacy's Horrible Cults - End - Prisonbreak
« Reply #1308 on: May 26, 2023, 04:39:37 pm »

Cool, now Fallacy can go back to playing Amazing Cultivation Simulator, which I can tell is his favorite game from the various roles.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Fallacy's Horrible Cults - End - Prisonbreak
« Reply #1309 on: May 26, 2023, 04:40:50 pm »

Cool, now Fallacy can go back to playing Amazing Cultivation Simulator, which I can tell is his favorite game from the various roles.
Nah, I just read webnovels

Not all of them are trash.

I can go back to updating Gate of Dreams now, though.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Fallacy's Horrible Cults - End - Prisonbreak
« Reply #1310 on: May 26, 2023, 05:41:33 pm »

I don't know how anybody who is given my role is supposed to win.

NJW2000's cult role doesn't seem very impressive either but it looks a lot more usable than mine.

I feel like if I knew when I signed up that if I rolled cult I would be mercilessly teabagged without recourse I probably would have reconsidered.
I think a lot of changes could be made to the setup to make it more playable.  I wouldn't run it because Cults are horrible, but it'd probably be a bit more playable with some fairly minor tweaks.
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Fallacy's Horrible Cults - End - Prisonbreak
« Reply #1311 on: May 26, 2023, 06:09:40 pm »

Cult needs the Anit-Cultist. They win by getting converted, and have a draw ability to manage it. (O getting converted Cultists get their recruit ability sealed.)
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Fallacy's Horrible Cults - End - Prisonbreak
« Reply #1312 on: May 26, 2023, 08:07:59 pm »

I think the two cults with limited number of recruits was a good way to balance cults.

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Fallacy's Horrible Cults - End - Prisonbreak
« Reply #1313 on: May 26, 2023, 08:10:47 pm »

Tric played well in this game.
He was consistent, resourceful, and active.
He avoided sucking the air out of the room, and read everything in full. Or at least was no less mistaken about his role and abilities than anyone else...

Egan_BW

  • Bay Watcher
    • View Profile
Re: Fallacy's Horrible Cults - End - Prisonbreak
« Reply #1314 on: May 26, 2023, 08:15:47 pm »

Unfortunately Knightwing will now have to... bite the head off of a live duck? WTF Knightwing! D:
Logged
I would starve tomorrow if I could eat the world today.
Pages: 1 ... 86 87 [88]