Trade researched. They overshoot so hard that they spend 2 labor working on building a marketplace.
Disaster proc! a fire burns down the partially built marketplace, taking 1 stored wood with it. -1 morale for 2 turns.
The gobs don't seem to trust your food, and have enough that they refuse it. Slightly confused by the gesture, they accept the wood as your troops move past.
The battle goes poorly, your massed spearmen unable to defeat the enormous 8 legged feline guarding the tree. With a risky ambush maneuver that costs the lives of dozens of men, they manage to maim two of the beasts left legs and Sunspear orders them to fall back in an orderly retreat while they can.
Battle results:
Spearmen at 163/300, 4/10 morale.
Octajaguar at 70/100, 6/10 morale. Stats discovered: 7s/8d. As a Guardian Beast, its recovery will be extremely slow.
Explorer's Guild opportunity! The migratory Huodon tribe are reportedly passing nearby soon, and will likely stop at the river to your west for most of the next turn. They have recently found dozens of ancient swords made of mythical bronze, in good condition. Even in its weakened state, your oversized army is probably strong enough to overpower them to take their spears, or if you prefer a peaceful approach, they would take two units of wooden shields and one of wooden spear in trade. (It's enough bronze swords to form a unit that, despite being under-strength, would be equivalent to a full unit of copper spearmen. Equipping them with shields or armor would still take a full unit of each.)
Current morale:
Population: 11,043 (11,043+441 = 11,484)
Gold: 1 (0+5-4)
Stored Resources: none
Bonus Labor: 7/10 (3+4)
Labor available: 11
Food need: 8 (Bumper Crop -3)
Luxury need per morale: 1.1
Specials:
Infiltrators - 50% chance for commanders with control over (or allied control over) at least one doppleganger unit to know enemy tactics and attempt to counter them.
Stealthy - Light units receive a free Stealthy trait.
The Stealthy trait makes it much easier for units in terrain such as forests or mountains to hide from more powerful forces, and often gives a first round surprise bonus. It does not work in open terrain, such as grasslands or deserts.
Units such as infantry in medium armor and archers count as light units. Mail-armored pikemen or knights count as heavy units, and would not get this trait.
Leader: Explorer (Double exploration speed of attached units) Sunspear
Units:
Spearmen I 2s, 2d, 62/100, 10ml/10ml, mv3 (+1 morale for 2 turns)
Wooden Spears
Explorers
Spearmen II 2s, 2d, 54/100, 10ml/10ml, mv3 (+2 morale for 1 turn)
Wooden Spears
Explorers
Spearmen III 2s, 2d, 47/100, 10ml/10ml, mv3
Wooden Spears
Explorers
Spearmen IV 2s, 2d, 100/100, 10ml/10ml, mv3
Wooden Spears
Buildings:
Explorer's Hall
Hall of Learning
Researched Tech:
Fishing
Exploratoin
Trade
Available Tech:
Animal Taming
Archery
Ceremonial Burial
Farming
Primitive Pottery