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Author Topic: Age of Calamity and Regrowth: Game Thread, Turn 5.  (Read 2162 times)

Toaster

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Re: Age of Calamity and Regrowth: Game Thread, Turn 1
« Reply #30 on: May 02, 2023, 09:51:21 pm »

Spoiler: Turn 4 (click to show/hide)


(rushed a bit because I'm behind and slow and bad)
« Last Edit: May 03, 2023, 08:07:27 am by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Nirur Torir

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Re: Age of Calamity and Regrowth: Game Thread, Turn 5.
« Reply #31 on: May 12, 2023, 07:26:37 pm »

Sorry for the delays, here's a very late turn.

{5} - Stirk suffers a disaster
The plantlife continues to flourish, and the air carries a feeling of peace and tranquility. Some say this means that the Age of Calamity truly is over. Others report that their nightmares grow darker and more numerous, an omen of ill tidings. +3 food per player.

New rule exception: A morale penalty to production that remove a partial labor point will now deduct from the bonus labor pool instead. Remind me of this if I forget. Positive production boosts will contiue as they are, "wasting" any overflow. (It feels a lot worse to have a bad event turn 90% of a labor point into 0 than it does for there to be a chip of bonus that nobody gets.)

Edit: I remembered Stirk's disaster this time.






« Last Edit: May 12, 2023, 07:46:18 pm by Nirur Torir »
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crazyabe

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Re: Age of Calamity and Regrowth: Game Thread, Turn 5.
« Reply #32 on: May 12, 2023, 08:58:28 pm »

as a result of an unnoticed measuring error, the new pasture was redirected from tile 3 to tile 13. hopefully this does not occur again.
6 units of population are spread over tiles 1, 5, 6, 9, 10, and 14 (+8 food, +1 wood, +1 stone, +0 Desert Behemoths)
A woodcutting village is constructed on 6, (1/1 wood, 1/1 stone, 2/2 labor)
A fishing Wharf is constructed on 1, (2/2 wood, 2/2 labor)
1 unit of laborers explore how best to determine in what way exotic and unknown wildlife should be cooked. [+?/? exploration]
[standing order, copy literally to next post]
Wrestlers 1 and Wrestlers 2 engage in jolly combat.
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Quote from: MonkeyMarkMario, 2023
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nothing here.

IronyOwl

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Re: Age of Calamity and Regrowth: Game Thread, Turn 5.
« Reply #33 on: May 13, 2023, 12:30:55 am »

Spoiler: Doom (click to show/hide)
Spoiler: Orders (click to show/hide)
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Stirk

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Re: Age of Calamity and Regrowth: Game Thread, Turn 5.
« Reply #34 on: May 14, 2023, 10:17:50 am »


Spoiler: Crunch (click to show/hide)

Spoiler: Fluff (click to show/hide)
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Egan_BW

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Re: Age of Calamity and Regrowth: Game Thread
« Reply #35 on: May 16, 2023, 01:50:27 pm »

Spoiler (click to show/hide)

Spoiler: Gruggus (click to show/hide)
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I would starve tomorrow if I could eat the world today.

Criptfeind

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Re: Age of Calamity and Regrowth: Game Thread, Turn 5.
« Reply #36 on: May 16, 2023, 01:59:31 pm »

Spoiler: Praise the Sun (click to show/hide)

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Toaster

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Re: Age of Calamity and Regrowth: Game Thread, Turn 1
« Reply #37 on: May 20, 2023, 09:49:54 am »

Spoiler: Fluffy (click to show/hide)

Spoiler: Turn 5 (click to show/hide)


(Still behind, still slow, still bad?)
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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