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Author Topic: Job Allocation Queries  (Read 409 times)

Shades

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Job Allocation Queries
« on: May 01, 2023, 10:22:01 am »

It's been a _long_ time since I last played DF but I finally got around to the trying the Steam release and unsurprisingly lots has changed, most of this I'm slowly getting used to but right now I'm having issues with job management.

Last time I played I would assign job types to each Dwarf as they wanted, which worked fine if somewhat of a hassle. I recall using Dwarf Therapist a lot to make professions to group things into.

The currently version (and probably a number of previous ones) has a similar Job Profile option but it seems like Dwarfs will work on anything unless there is a labour profile and that profile is marked as only/noone. And then you assign dwarfs to none or more of these profiles.

I'm finding working this this tricky so I'm not sure if I've missed something important and there are better ways to manage jobs in general, or at the very least if there is a list of what jobs the default profiles cover (or if it's just the one with the same name as the profile has).

As a bonus question can you assign nice graphics to these profiles like the default ones have? Currently I have 3 different profiles with the I numeral which doesn't help for the at a glance viewing.
« Last Edit: May 01, 2023, 10:45:18 am by Shades »
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[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
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Shades

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Re: Job Allocation Queries
« Reply #1 on: May 01, 2023, 10:42:46 am »

I see the default profiles jobs are on the wiki, and I'm just blind :) so that helps a little at least, as is my query about the icons not being changable, that is a shame
« Last Edit: May 01, 2023, 10:45:50 am by Shades »
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Telgin

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Re: Job Allocation Queries
« Reply #2 on: May 01, 2023, 03:32:34 pm »

Something to add to this if you haven't seen it, is that you shouldn't need to micromanage labor as much anymore since the game now tries to pick the dwarf with the highest available skill for open jobs, so it naturally favors using and training the most skilled dwarves for any particular role.  A few jobs may still make sense to restrict in this manner though, like weapon or armor smiths.
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Shades

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Re: Job Allocation Queries
« Reply #3 on: May 02, 2023, 04:11:16 am »

Something to add to this if you haven't seen it, is that you shouldn't need to micromanage labor as much anymore since the game now tries to pick the dwarf with the highest available skill for open jobs, so it naturally favors using and training the most skilled dwarves for any particular role.  A few jobs may still make sense to restrict in this manner though, like weapon or armor smiths.

Huh Thanks, I did wonder why my brewer seemed to do all the brewing at the start before I had a specific job spec setup up. I'll have to play around with relaxing my fairly dictatorial style of job allocations :)
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd