been getting back into df modding after a few years of not playing the game, also happen to be getting back into neopets at the same time and figured the two would probably combine pretty well. so i took a look around and yoinked
toxicshadow's neopets mod (and
the primal mod, for the sake of making my life just slightly easier when it comes to tyrannian petpets and stuff like that) (edit: fixed the hyperlinks) and have been slowly chipping away at adding Basically Everything I Possibly Can From The Site to it (is that cool btw? i feel weird about just taking someone else's mod off the forums and changing things without asking. i'm not really planning to post it as a mod on its own, this is more of just a personal thing.)
and so because of that, i need to add in a custom metal for maractite. i've never really added in a custom material before, i mostly just messed around making creatures, so i did a bit of looking around on the wiki and testing and realized a little bit of a problem. which is that weapons like swords seem to work just as fine underwater as they do out of water (didn't test with projectiles though, typing this out is making me realize i should probably try that and see if anything interesting happens), with no real difference in performance due to water resistance.
and ignoring water resistance is maractite's Literal One Defining Characteristic (aside from just looking cool).
i have a couple other issues involving creatures and plants and stuff that i wanna tackle, but for now what i'm most interested in is
1. is water/fluid resistance a thing that exists in the game?
2. if not, what would be a good way to either fake it or give maractite some other interesting quality to set it apart, since it's meant to be sort of a magic metal (like adamantine, but viable for blunt weaponry and with less fun involved)? the [HARDENS_WITH_WATER] tag caught my interest for a second, but i'm pretty sure using this highly valuable weapons grade material to make
casts would be kind of a waste. neopets isn't exactly super hard on the worldbuilding side of things, so in a lot of cases there's not a whole lot to go off of in terms of "okay, how does this thing actually work?", meaning i kinda just have to conspiracy-theory-corkboard together what useful info i
do have and just build off that.