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Author Topic: Adding Vaccines and Epidemiology to Dwarf Fortress  (Read 1545 times)

Bumber

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Re: Adding Vaccines and Epidemiology to Dwarf Fortress
« Reply #15 on: April 14, 2023, 02:36:32 pm »

The tech cutoff is actually 1400's Europe.

Black powder is excluded.
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THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

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Shonai_Dweller

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Re: Adding Vaccines and Epidemiology to Dwarf Fortress
« Reply #16 on: April 15, 2023, 04:54:01 pm »

The tech cutoff is actually 1400's Europe.

Black powder is excluded.
Take a search through Future of the Fortress threads, pretty sure Toady says black powder's exclusion is not because of the tech cut off. Just that he hasn't wanted to add it so far (and may do later).
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Shonai_Dweller

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Re: Adding Vaccines and Epidemiology to Dwarf Fortress
« Reply #17 on: April 15, 2023, 04:59:06 pm »

Oh, found it. That was easy. :)


Future of the Fortress. November 1st 2018:
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6. Will we have explosives (magical or normal) to use as a mining and/or military tool? Will invaders use tham to destroy dwarven fortifications?

ToadyOne:
6. Magic that blows stuff up seems popular enough.  Other stuff that blows stuff up is an intermittent topic, and we're more or less ambivalent on it; we don't usually go for guns/etc. in our fantasy settings, but as we go, that sort of thing might end up more supported by modding/etc., especially as certain magic items start to look a bit like their technological counterparts at times.  If vanilla ended up with a basic black powder option, I wouldn't be shocked either, as it's well within the tech cutoff (1400), and it's easy to add world gen parameter switches to suit tastes.
« Last Edit: April 15, 2023, 05:04:32 pm by Shonai_Dweller »
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