I was wondering, once DF has been coded to a state near completion, what will the main goal of adventurer mode be?
Personally, I think it would be nice if the devs code in many many ways for an adventurer to build a reputation, based on the deeds, quirks, specializations and other minutiae about the character. The final product and reward would be having a unique and interesting legend written about the character (this would be a huge departure from other roguelikes and even CRPGs in general, which focus on reaching an endgame and hoarding powers/phat loot).
For instance, if you have a character who manages to strangle a giant to death with his/her bare hands in one-on-one combat , that would be a much bigger legend-building exploit than killing it in a group hunt with a dozen drunks. You might have character who is remembered for acting weird, for example, eating beetles, keeping a pet fairy, always fighting unarmored, for almost exclusively specializing in throwing knives, wearing tons of bone jewelry, etc.
I realize that this is already part of the game, and will be developed in the future.
I'm just hoping that it will receive a lot of attention. That way, unlike other traditional roguelikes, you wouldn't necessarily care too much if your character gets killed in a tragic turn of events- it would simply be part of a story. If the game were to focus more on finding a unique playing style, achieving exploits and gaining fame, it would truly revolutionize the genre (as it already is in other ways).
What does everyone else think about this? (Does this belong in the suggestions forum?)