Crops (including two fungi):
Chanterelle: A bright yellow fungi that can be found in temperate conifer forests in autumn. They can be eaten raw, cooked, or brewed into chanterelle spirit.
Lingonberry Shrub: A small shrub found in temperate biomes, in the taiga, and on the tundra. It bears berries in summer and autumn that be either eaten raw, cooked, brewed into lingonberry wine, or processed into a barrel of blended lingonberries.
Gooseberry Bush: A bush found in temperate biomes. It bears green berries in summer that can be eaten raw, cooked, or brewed into gooseberry wine.
Blackcurrant Shrub: Another berry-bearing bush found in temperate biomes. Its black berries can be harvested in summer and autumn, and be eaten raw, cooked, or brewed into blackcurrant wine.
Redcurrant Shrub: Another berry-bearing bush found in temperate biomes. Its red berries can be harvested in summer and autumn, and be eaten raw, cooked, or brewed into redcurrant wine.
Peyote: A small round cactus without spines, found in sandy and rocky deserts. They can be planted year-round, but are noticeably slow to grow, allowing for harvest only twice a year. The harvested cacti can be ground into a white powder at a mill or quern, that can then be consumed directly or cooked into further meals. Consuming the powder in any form will send your dwarves on a "mind-altering trip".
Daikon: A big white root harvested in autumn. It can be eaten raw, cooked, or brewed into daikon wine.
Horseradish: A beige root adored for its spicy tinge. It is harvested in autumn and must be cooked to be edible. It can not be brewed.
Penny Bun: A mushroom with a round brown cap that can be found any temperate forest in autumn. They can be eaten raw, cooked, or brewed into penny bun ale.
I actually didn't bother to read through what the mod added, instead I just went in blind, and found myself being continually surprised whenever I encounter things it added out in the wild. While I wouldn't say this is the best way to play this mod, this was certainly a fun way of playing it.
Now, I was very surprised when I found that peyote had been added to the game!
Eventually, I figured out that peyote has the potential to grant up to two syndromes. At first, the only syndrome I found was the displeasure granting one, from eating something bitter.
Note: It is absolutely impossible for the human mind to comprehend just how bitter organic matter can actually taste, at least until you have tried eating certain cacti.
To my amusement, I eventually did discover that peyote has the potential to grant a second syndrome as well, but only after it has been milled into a powdered extract, and then incorporated into a prepared meal.
However, I'm not entirely certain as whether peyote is working quite as intended. Creatures still seem to be primarily concerned with the immense displeasure they experience from eating something bitter, rather than the psychedelic effects of the cactus.
(Note: This screenshot is from a dwarf who is eating a lavish prepared meal, whose base ingredient is peyote powder. Also, ignore the relieved part, thats there because the dwarf appears to have taken a dump in the middle of dinner. I'm also still up to my knees in sh*t from working on this sh*t mod. At the current rate it'll probably be completed just before the turn of the next millennium.)