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Author Topic: Pause on Job Completion  (Read 548 times)

Thorfinn

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Pause on Job Completion
« on: April 14, 2018, 09:32:08 pm »

Mostly applies to construction and crafting. If the herbalist runs out of designated plants, or the chopper runs out of designated trees, it would be a bonus, but not a big deal to me.

Press "q" after setting down a building and you get options to "s"uspend, (and resume, as appropriate) and "x"cancel. It would be great if there were also a "p"ause on completion option so you don't have to set burrows to keep the dwarf close to the new workshop (or field) in order to keep him from going halfway across your fortress when you really want him to start something after he finishes the build.

Ideally, "j"obs would also let you "p"ause on complete in addition to "s"uspend, "r"epeat and "c"ancel.
« Last Edit: April 14, 2018, 10:36:36 pm by Thorfinn »
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Thorfinn

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Re: Pause on Job Completion
« Reply #1 on: January 06, 2023, 02:38:29 pm »

I'm guessing this is a big "No".

I would still like my early game cook/brewer to pause when he finishes making a biscuit and let me decide what he should do next, or even more important, tell him not to cook the dingleberry wine he just finished into a biscuit before I can set kitchen orders.
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