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Author Topic: Neolithic Britannia v1.0b  (Read 4725 times)

Edmus

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Re: Neolithic Britannia v1.0b
« Reply #15 on: November 01, 2011, 06:01:46 pm »

Problem, genning a new world causes me to have civs out of bronze collosii unicorns dragons and such, any idea as to why?
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UltraValican

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Re: Neolithic Britannia v1.0b
« Reply #16 on: November 01, 2011, 06:10:23 pm »

Problem, genning a new world causes me to have civs out of bronze collosii unicorns dragons and such, any idea as to why?
Double Raws.

Also, the game dosen't regonize processed food as farming, your civs needs a raw edible plant to survive*Ithink*
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Foamy

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Re: Neolithic Britannia v1.0b
« Reply #17 on: November 01, 2011, 10:22:08 pm »

How's adventure mode with this?
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Azkanan

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Re: Neolithic Britannia v1.0b
« Reply #18 on: November 02, 2011, 04:32:32 am »

You can add optional bodypaint/tatoos as a color of the skin with proper descriptions or even special tissue/pattern on top of skin.

Once again, Deon's brain strolls through town and kicks up settled dust of no-hope. ;D <3

Problem, genning a new world causes me to have civs out of bronze collosii unicorns dragons and such, any idea as to why?

Collosii, Unicorns and Dragons aren't even in the mod, so it's likely you've crossed over your raws. The mod is a fresh folder, so you don't need to overwrite an original folder with it - just plop it down on it's own and it should work fine. :o

Also, the game dosen't regonize processed food as farming, your civs needs a raw edible plant to survive*Ithink*

I've fixed that bug, so it should all be awwwright now.

How's adventure mode with this?

Nothing special, I imagine, at the moment.



I'll develop this mod further based on reported bugs and suggestions from the players. Feed me!


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Dalkar

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Re: Neolithic Britannia v1.0b
« Reply #19 on: November 02, 2011, 11:15:20 am »

Any chance of a graphics pack? :P
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Jordan~

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Re: Neolithic Britannia v1.0b
« Reply #20 on: November 02, 2011, 10:45:36 pm »

I take it you weren't going for historical accuracy? :P Blueberries arrived in Europe from America in the 1930s, though similar bilberries have been around for longer--
Wait a second, I remember this from an earlier thread! You worked on another mod like this, didn't you?
*looks it up*
Ah, but that was the Mesolithic. The Neolithic is probably easier, since by then people in Europe mostly relied on domesticated plants and animals for food and only supplemented their diets through hunting and foraging. Farming was extensive by then, with large scale deforestation occurring to clear space for farms. Cattle-raising was very common - a cattle economy wouldn't be unrealistic, and it would be game-mechanically convenient as they provide hide for clothing and horn and bone for tools and decoration as well as meat and milk. Beer's not much of a stretch of the imagination, it arrived in Europe relatively early. Wine might be pushing it.

Having noble positions is iffy - people's communities were small (a few hundred people at most). However, there's evidence of very labour-intensive projects (such as deforestation, the construction of wooden causeways and, famously, monolithic architecture like Stonehenge) that may suggest some kind of top-down organisation - "despot" might be going too far, but an administrative chief might make sense, with the duties of a manager. Monolithic tombs were built, but entombed in them were a lot of people from successive generations. It's more indicative of ancestor worship than social hierarchy. Another noble position might be a manager to distribute the agricultural surplus (with the duties of a record keeper and perhaps a trader?). Stone circles may suggest the presence of religious specialists - elsewhere in the world, it would be usual for such religious specialists to also be the people who managed the surplus, and given that stone circles may have had a religious function, they could also have been involved in the organisation of labour. That considered, religious noble positions might make the most sense, though it's very speculative.

Since it's Britain, English Neolithic tribes were mostly mobile cattle herders, though there were sedentary communities growing up in particularly fertile areas, where most houses would have been constructed of wood and thatch. Some construction with loose stone also occurred, but wood predominated by far. The technology was lithic, with tools we'd easily recognise today - multi-part tools with stone, bone or horn heads and wooden hafts, mostly. Metalworking appears in the late Neolithic, though it wouldn't be totally unrealistic to allow very limited access to more malleable metals in their native forms (like native gold) to be hammered for decoration. Now that we have clay, maybe it'd be possible to make loose stone collectable from stone surface tiles? Reeds may have been woven into insulating cloaks, and were probably used for a lot of other things - to make baskets, etc. It would probably actually make sense to include battleaxes - they loved axes, they deforested an entire archipelago of its primordial forests with axes and even made decorative ones just to look at. It was still bloody cold back then - people probably wore clothes not too much unlike our own, with dresses and trousers and probably the addition of a good thick cloak.

They mined quite a bit, mostly digging in chalk for flint to make axes. You'd expect them to dig up a few pretty rocks to polish, too. Elsewhere, people mined hematite for ochre - if you're expanding dyes and pigments, you could add that as a nice red one.

Most of your megafauna (woolly mammoths and what have you) were dead a long time before the Neolithic, hunted to extinction by hunter-gatherers. Some of them would still be around, though - if you like, I could see if I can find something more detailed than "some of them would still be around". I could probably find information about flora in the same places.

A stand in for the goblins might just be a copy-pasted version of the playable entity representing hostile tribes. Indo-Europeans only started appearing in Britain some time after 1000 BC, but if you want a real threat, you could have bands of terrifying, technologically advanced Indo-Europeans showing up.
« Last Edit: November 02, 2011, 10:55:10 pm by Jordan~ »
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FantasticDorf

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Re: Neolithic Britannia v1.0b
« Reply #21 on: January 02, 2023, 07:42:27 pm »

This is a oldie goldie in terms of technical RAW modding skill And hello from 2023  :D

Hoping you're well. It would be more than beyond epic to have a 50.04 port of this modification onto the steam workshop, for given reason of all the additional content that has come alongside the update. (coming to mind, more leathers, wool and pelts from your system relevant to size instead of 1:1) and animal irritation to simulate a realistic neolithic settlement against the wilderness.

I had looked into doing a little private test-run, to see how I could update the contents myself though the scale of doing graphics is easily deterring from that.
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