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Author Topic: More questions about functions  (Read 1365 times)

AlanL

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More questions about functions
« on: December 15, 2006, 12:34:00 am »

What exactly does the [DIFFICULTY:#] setting do in the raws? Im looking to make a small creature very dangerous as if it has high skills.

And is it me or does the [MALE] and [FEMALE] tags not work?

[ December 15, 2006: Message edited by: AlanL ]

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Toady One

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Re: More questions about functions
« Reply #1 on: December 15, 2006, 06:20:00 pm »

Difficulty determines how deep it places them in adventure mode/reclaim caves, and the chance that they are wounded the first few river attacks.

I have no reports on the MALE/FEMALE tags as far as I know.

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AlanL

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Re: More questions about functions
« Reply #2 on: December 15, 2006, 06:28:00 pm »

i put a female tag on a creature and saw the game refer to some of them as male in the game... is gender determined on world generation?

And thanks for the reply, I guess i'll just use a big size and pretend its regular size but powerful anyway when playing the game.

[ December 15, 2006: Message edited by: AlanL ]

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Maximus

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Re: More questions about functions
« Reply #3 on: December 15, 2006, 07:34:00 pm »

I haven't tried any creature hacking, but in your case, I'd try giving it really high numbers for attack [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:10:60:GORE], something like that, and maybe give it a few points of [DAMBLOCK:].  That might work.
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AlanL

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Re: More questions about functions
« Reply #4 on: December 15, 2006, 07:35:00 pm »

It could, but im trying to get it to successfully hit more often rather than just hit harder. Damblock would work.
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Toady One

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Re: More questions about functions
« Reply #5 on: December 15, 2006, 07:37:00 pm »

Gender for the historical figures is determined on generation.
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AlanL

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Re: More questions about functions
« Reply #6 on: December 15, 2006, 11:18:00 pm »

I'm talking about your run of the mill cave baddie.
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Maximus

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Re: More questions about functions
« Reply #7 on: December 16, 2006, 05:28:00 am »

Attacks which are weak enough to not injure will be unsuccessful attacks, so a small creature will need a more dangerous attack to make a dent.  For more attacks overall, maybe you can give it several different attacks, something akin to tentacle demons.
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AlanL

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Re: More questions about functions
« Reply #8 on: December 16, 2006, 10:54:00 am »

Not exactly what i meant, i dont care that much about it glancing off (when i do, then i'll up the attack strength), i want it to miss less, because it kills the fun when your adventurer can dodge so well itll win over a critter with absurd firepower.

Thanks for all the hints so far though, this community is one of the few ones thats actually helpful    :p

Oh, and when making civilizations, how can you change what material they make their stuff out of? Or can you?

[ December 16, 2006: Message edited by: AlanL ]

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Toady One

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Re: More questions about functions
« Reply #9 on: December 16, 2006, 08:55:00 pm »

If you compare the human, elf and dwarf entity entries you can see the material controls that are available.  Nothing very specific.
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AlanL

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Re: More questions about functions
« Reply #10 on: December 16, 2006, 11:06:00 pm »

are prefs what im looking for? Im basically looking for a way to make civilizations turn out steel and iron weapons rather than iron and bronze respectively.

[ December 16, 2006: Message edited by: AlanL ]

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Toady One

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Re: More questions about functions
« Reply #11 on: December 16, 2006, 11:23:00 pm »

Like I said, nothing very specific.  You can have them go for metal, or wood, and so on, but you can't micromanage materials at this time.
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AlanL

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Re: More questions about functions
« Reply #12 on: December 16, 2006, 11:51:00 pm »

So i guess that means "not really"? Oh well, it isn't that big of a deal, it was more of a modding preference than a need. Having a civilization go for metal would work though, in fact, if it works like i think it does then id already have most of the items that i want to micromanage covered.

[ December 16, 2006: Message edited by: AlanL ]

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