. . . there is going to be a need to handle military inventory better, so we might need an option to assign equipment to specific barracks (btw do the shared and armor/weapon rack system finally works?)
Not that I've seen. AFAIK, weapon racks & armor stands have no actual use beyond designating barracks and satisfying nobles' room requirements. Which is a shame. I'd
like to see them have the same functionality as cabinets, storing the appropriate type of item belonging either to a single owner (in a bedroom), or a community (barracks).
I think that the ability to assign work clothing/outfits and armor/weapons is in different categories.
Yeah, this thread is becoming home to a whole
constellation of suggestions only very tenuously linked to the starting point--and there are about to be a few
more of them, too. Maybe I'll compile them all into a list & add it to the OP, for Toady's & Threetoe's convenience.
In worldgen, existing dwarf fortresses are taken over, they don't all fight to death and the idea is to have world-gen and fortress mode move together, not apart over time.
That's fine, but if your premise is "Fortress mode sieges should leave some survivors, the way they do in Legends mode", it is hardly a firm conclusion that "therefore, civilian dwarves cannot be allowed weapons or armor". For one thing, the two ideas of having armed civilians, and allowing individual dwarves to surrender, are
not incompatible. For another, it's very easy to argue that arming one's civilians (both physically & mentally) would make many dwarves
more likely to survive an invasion, not
less. Third and lastly, if your premise is "Fortress mode sieges should leave some survivors,", then the
most logical conclusion is "Fortress mode sieges should
be coded to leave some survivors". Just replace invaders' current directive of "Path to and kill every last dwarf--unless you suffer losses of 75% or more, in which case leave the map" with any of
myriad possible objectives, such as:
1) Path to & kill every dwarf, while the fort's population is greater than 20. Then, declare victory & leave the map, killing further dwarves only if they get in your way.
2) Path to every dwarf & for each one, randomly choose whether to maim, torture, or kill him.
3) Path to, seize, and leave the map with a significant amount (either in absolute number, or worth, or percentage of) the fort's artifacts, killing any dwarf that you happen to see along the way.
4) Path to, seize, & leave the map with a large quantity of the fort's (food / weapons / jewels / wealth in general / etc.), again all dwarves are KOS but don't deliberately seek them out.
5) Path to & kidnap (the highest-ranking noble / all nobles / particularly valuable craftsdwarves / a large number of children), leave the map with them, and keep them for (ransom / slaves).
Each of these changes to invader behavior would be
far more narratively satisfying, at least to me, as having every non-militia dwarf fall to his knees & beg to be allowed to flee.
they [your fort's dwarves] need to, in extreme cases be able to overthrow you, the player and forcibly retire your fortress, forever.
Sure, I'm perfectly happy with the idea of a peasant revolt being added to DF Fort mode . . . not least because that's
precisely the sort of situation in which it would make
perfect sense for the
civilians to be armed and armored. I'm just saying that, in a game full of potential situations that would be
legitimate reasons to overthrow an oppressive government, it seems freakishly petty for anyone to draw the line at something so trivial as "The overseer makes us wear
caps, instead of hoods or headscarves!"
Besides which it's difficult to imagine a goblin invasion force treating your surrendered civilians honorably instead of just killing them or torturing them to death for fun.
Just a reminder to consider potential invaders
besides goblins. I think a dwarf would surrender to an invader from a different dwarven civilization
far more readily than he would to a hostile elf. Goblins would be the worst, of course, but even they probably wouldn't torture captives to
death, at least not right away--dwarves make excellent slaves, as we overseers know full well.
And yes, I'm with you in that I wouldn't want
masses of my civilians to surrender to a siege. Some dwarves simply aren't physically capable of fighting, & there might even be a few actual cowards, and that's fine. But every representation of dwarves that I've ever seen or read paints them as valuing personal honor & duty to one's clan higher (usually FAR higher) than their own lives. The clear majority of dwarves, even civilian dwarves, should prefer to stand and fight.
Human nature is to fight death, not fight to the death.
Precisely, that's human nature. HUMAN.