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Author Topic: Idea for further simplification of stair creation  (Read 299 times)

JasonMel

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Idea for further simplification of stair creation
« on: March 13, 2024, 05:08:53 pm »

I propose that, instead of a division in the interface between mined stairs and constructed stairs, you have just one designation: stairs.
  • If the designation overlaps existing stairs, either constructed or mined, they will be left as is.
  • If the designation overlaps a mined tile, the stair created in that tile will be a construction.
  • If the designation overlaps an unmined tile, the stair created in that tile will be carved.
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JasonMel

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Re: Idea for further simplification of stair creation
« Reply #1 on: March 13, 2024, 06:06:49 pm »

If you're concerned about adding another menu, you could do the same thing with ramps and floors. If the tile has to be carved, carve it; if it has to be constructed, construct it. Then you can replace the entire "dig" menu with a "walkable surface" menu that offers all the same things it used to, except with added simplicity and power.
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JasonMel

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Re: Idea for further simplification of stair creation
« Reply #2 on: March 13, 2024, 07:58:26 pm »

That would also allow you to remove ramps and stairs from the Constructions menu, since I can't think of a reason they'd need to be there anymore. The floor item in the Constructions menu would have to stay, since designating a floor from the new Walkable Surface menu over an already-walkable surface should do nothing, but it should still be possible to build a constructed floor over a natural or mined floor.
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