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Author Topic: Objects without graphics should use pseudo-ASCII (to be easier to tell apart)  (Read 293 times)

Mr Crabman

  • Bay Watcher
  • A person with the head and pincers of a crab.
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The default debug creature (and default sprites like cauldrons for tools) have a very big downside; when there are multiple different things, they all look the same and you have to hover to have a hope of knowing what it is.

I suggest instead, to add a bunch of 32x32 sprites that LOOK roughly like big ASCII letters/symbols. Objects/creatures without graphics will use the matching symbol corresponding to their coded tile (the same one they would use in Classic), and it will be colored in using the colors that Classic would use.