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Author Topic: Retiring  (Read 1397 times)

Fleeb

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Retiring
« on: November 08, 2006, 10:59:00 am »

If I retire my adventurer so I can play fortress mode, will I be able to reactivate him later?
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s0th

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Re: Retiring
« Reply #1 on: November 08, 2006, 11:13:00 am »

Yes, you will.  He'll be selectable in the race/civ selection list when you start adventure mode back up.
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Fleeb

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Re: Retiring
« Reply #2 on: November 08, 2006, 11:50:00 am »

Great! Thanks!
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"If you push something hard enough, it will fall over" -Fudds First Law of Opposition
"If it goes in, it must come out" -Teslicles Deviant to Fudds Law

lumin

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Re: Retiring
« Reply #3 on: November 08, 2006, 12:30:00 pm »

Is it possible to find that retired character by another adventurer if they went to that same town?
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Toady One

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Re: Retiring
« Reply #4 on: November 08, 2006, 01:08:00 pm »

Yeah, you can even get a quest to kill them if they were bad.
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lumin

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Re: Retiring
« Reply #5 on: November 08, 2006, 01:26:00 pm »

quote:
Yeah, you can even get a quest to kill them if they were bad.

Cool, I didn't know that.  That's in the current version?  That would be a lot of fun, particularly if they had accumulated a great deal of power before retiring.

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Toady One

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Re: Retiring
« Reply #6 on: November 08, 2006, 01:32:00 pm »

Yeah, that's the current version.  If you retire the guy hired to kill the old adventurer and start the old adventurer again, then the new guy won't do the quest though, though the new guy will attack if already affiliated (by completing a different quest) to the civ that hates the old adventurer.  Once creatures can act on a global scale, you'll have to tell retired adventurers how to handle active tasks when you retire them.
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Cosmonot

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Re: Retiring
« Reply #7 on: November 08, 2006, 06:26:00 pm »

What do you mean by active tasks?
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Toady One

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Re: Retiring
« Reply #8 on: November 08, 2006, 07:16:00 pm »

The town quests that you haven't completed yet.
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Gedsaro

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Re: Retiring
« Reply #9 on: November 08, 2006, 07:43:00 pm »

quote:
Originally posted by Toady One:
<STRONG>Yeah, you can even get a quest to kill them if they were bad.</STRONG>

Or you could go to the town that you retired them in and recruit your old adventurer.

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Gakidou

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Re: Retiring
« Reply #10 on: November 08, 2006, 08:02:00 pm »

Can you play in DF mode long enough that your old character dies of old age, I wonder?
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psychologicalshock

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Re: Retiring
« Reply #11 on: November 08, 2006, 10:14:00 pm »

People don't seem to die of age in adventure mode. Mules live for 300 years, kids stay kids for 1000. It's weird.
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Shador

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Re: Retiring
« Reply #12 on: November 09, 2006, 12:07:00 am »

Actually, one time I got an announcement that a human child had become a peasant.
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Aquillion

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Re: Retiring
« Reply #13 on: November 11, 2006, 01:51:00 pm »

quote:
Originally posted by psychologicalshock:
<STRONG>People don't seem to die of age in adventure mode. Mules live for 300 years, kids stay kids for 1000. It's weird.</STRONG>
That just has to do with a quirk in the way backstories are calculated during world generation at the moment.  It doesn't apply during gameplay.
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