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Author Topic: DF v0.47.01+ Worldgen Cookbook Thread  (Read 114984 times)

tnuhnivad

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Re: DF v0.47.01+ Worldgen Cookbook Thread
« Reply #465 on: January 19, 2023, 08:58:04 pm »

I've been working on a new world gen set. Also I learned it is really hard to get creative with the world gen sometimes with civ restrictions. I named this one Arrakis. Elves and tress are but a myth here. Water is very scarce although; civ restrictions and game-play elements there are still small lakes and rivers to allow for humans. Uncertain amount of other drainage to ensure civs place with crops. May get many rejections needs tweaking from someone more experienced than me.

Also I'm playing modded raws so the direct seeds may not work the same for you.

Summary:
Spoiler (click to show/hide)

World View:
Spoiler (click to show/hide)

World_gen.txt
Spoiler (click to show/hide)


If anyone is able to tweak this in order to never get civ crop placement rejections while having a minimal amount of water please do. Makes for some really cool spots where all the sand colors can meet at a single tile or two. I also noticed with world gen params of these non square dimensi0ns cause crashes frequently during gen and lead to a broken embark search function as it only scan terrain for half the map?
« Last Edit: January 25, 2023, 01:13:37 pm by tnuhnivad »
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Salmeuk

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Re: DF v0.47.01+ Worldgen Cookbook Thread
« Reply #466 on: January 19, 2023, 09:11:38 pm »

I've been working on a new world gen set. Also I learned it is really hard to get creative with the world gen sometimes with civ restrictions. I named this one Arrakis. Elves and tress are but a myth here. Water is very scarce although; civ restrictions and game-play elements there are still small lakes and rivers to allow for humans. Uncertain amount of other drainage to ensure civs place with crops. May get many rejections needs tweaking from someone more experienced than me.

Also I'm playing modded raws so the direct seeds may not work the same for you.

Summary:
Spoiler (click to show/hide)

World View:
Spoiler (click to show/hide)

Wow, nice concept. This reminds me of the World of Bones succession game. Desert worlds are evocative!
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tnuhnivad

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Re: DF v0.47.01+ Worldgen Cookbook Thread
« Reply #467 on: January 25, 2023, 01:08:02 pm »

Desert worlds are evocative!

Thanks! I'm currently playing this world now trying to construct a obsidian and black/white glass mega spire.
« Last Edit: November 06, 2023, 05:16:10 pm by tnuhnivad »
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tnuhnivad

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Re: DF v0.47.01+ Worldgen Cookbook Thread
« Reply #468 on: October 30, 2023, 05:34:16 am »

<dorf> has been possessed!

I titled this param set Sifting Sand.

Legends Viewer:

Summary:
Spoiler (click to show/hide)

World View:
Spoiler (click to show/hide)

About:
Spoiler (click to show/hide)

How:
Spoiler (click to show/hide)

Elements:
Spoiler (click to show/hide)

World_gen.txt
Spoiler (click to show/hide)

Should work in v50+ also
« Last Edit: October 30, 2023, 10:27:38 am by tnuhnivad »
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