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Author Topic: Eerr works on vidjyagames, no really?  (Read 1821 times)

eerr

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Eerr works on vidjyagames, no really?
« on: August 31, 2022, 09:12:23 pm »

Alright, well, it's been some time since I last posted about my stuff.
After a long hiatus, I went back and cleaned up my lunar lander game to make it slightly better for early access.
If I wait until I am done fixing and improving the game, I'll never release it! Wow!
And feedback is really important, I don't have money to pay a team of testers.
And that is where you guys come in!
Without further ado:
https://eerr.itch.io/reentrypractice
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eerr

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Re: Eerr works on vidjyagames, no really?
« Reply #1 on: August 31, 2022, 09:13:56 pm »

Oh my god, I have no avatar, this is a travesty!

-Fixed
« Last Edit: August 31, 2022, 09:39:52 pm by eerr »
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delphonso

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Re: Eerr works on vidjyagames, no really?
« Reply #2 on: September 01, 2022, 12:45:21 am »

Hell yeah. The gang's all here.

delphonso

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Re: Eerr works on vidjyagames, no really?
« Reply #3 on: September 01, 2022, 11:31:00 pm »

It's good - If you can easily implement a fullscreen mode, that'd be appreciated, as the game window is too large for my screen, meaning I can't see the ship when it spawns and have to wait to react to it appearing on screen. I'd also attach a sound effect to spawning, but that might not be necessary if the first issue is dealt with.

Solid, though - the controls feel good and I never felt like "oh that was bullshit" when I failed.

eerr

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Re: Eerr works on vidjyagames, no really?
« Reply #4 on: September 02, 2022, 12:18:43 pm »

Finishing stuff is work. I understand why people move on so much, and also want to work on loads of hard tech, to justify all the rest of the polishing.

and even when I do think about fixing bugs, it can be minorly painful to review a large plethora of stuff that needs attention.
things then get conveniently 'forgotten'
when i could be working on some big new feature I find much more fun!

next up: make the system to mute all the two (non-music) sound effects,(probably n for sfx like m for the music)
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eerr

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Re: Eerr works on vidjyagames, no really?
« Reply #5 on: September 02, 2022, 09:37:19 pm »

Hmmm, a buddy can't load on Firefox and chrome. if you have issues feel free to drop a line in the comments.
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EuchreJack

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Re: Eerr works on vidjyagames, no really?
« Reply #6 on: September 06, 2022, 02:45:00 am »

It worked for me in firefox.

I think you might have something here.  If you could, I dunno, slightly update the graphics, dump in a bunch of achievements, unlocks, and other bell&whistles, I think it might do well.

It reminded me of the NES game Solar Jetman, in a good way.

eerr

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Re: Eerr works on vidjyagames, no really?
« Reply #7 on: October 26, 2022, 03:10:57 pm »

One thing I haven't mentioned in this thread, my other projects.
I followed a now discontinued tutorial to make a discord bot.

This bot plays games with people through Discord, the best new social media of the era.
My discord bot just plays mastermind.
Unfortunately, I never figured where I wanted to host the bot, so it's not publicly available.
If anyone has a suggestion, I'm listening.

My current project, is making the bot work with the new /commands.
Historically bots would detect raw chat messages like /something or !something to give the bot a command.
now bots can just receive the /command directly through Discord, and also create buttons that send signals.
This is a built-in function of the new Discord api.
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