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Author Topic: So OpenX-Com...  (Read 245734 times)

Dostoevsky

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Re: So OpenX-Com...
« Reply #2280 on: August 14, 2024, 09:42:30 am »

The thing is I like to see where they land still, so disabling the camera entirely can still be a problem there. Also the whole 'one projectile at a time' can result in some really slow automatic weapons fire.

That said, thanks! Having to hold down a button is a bit awkward, but I'll try that next time I dive into some OXCE.
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Robsoie

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Re: So OpenX-Com...
« Reply #2281 on: August 15, 2024, 05:18:33 am »

After a while it's no different than holding CTRL and then click to make your unit "running" instead of walking (only available if you enabled alternate movement in the options) or CTRL + shoot to force shooting despite "no line of fire" (useful for explosives).
One more complicated is CTRL+SHIFT + shoot , it's always fun and useful (especially when you have a few targets in view) when using auto weapons :
https://openxcom.org/forum/index.php/topic,6423.0.html
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Dostoevsky

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Re: So OpenX-Com...
« Reply #2282 on: August 15, 2024, 09:46:22 am »

Yep, I've used those all too, those are just more situational. Though I suppose the ALT shoot itself could be used situationally with more problem weapons.
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Mathel

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Re: So OpenX-Com...
« Reply #2283 on: August 15, 2024, 10:28:24 am »

I've sometimes accidentally ALT-shot when I was checking how much damage I could do and forgot to release ALT.
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The shield beats the sword.
Urge to drink milk while eating steak wrapped with bacon rising...
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Robsoie

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Re: So OpenX-Com...
« Reply #2284 on: October 21, 2024, 12:51:11 pm »

Another big update from Rosigma 2.8
https://mod.io/g/openxcom/m/rosigma

Spoiler: changelog (click to show/hide)

requires OXCE 7.14
https://openxcom.org/forum/index.php/topic,5258.0.html

And the 40k mod 0.38
https://mod.io/g/openxcom/m/40k

edit : the presentation picture of this new Rosigma 2.8
https://imgur.com/i0T9xP6
« Last Edit: October 21, 2024, 04:41:28 pm by Robsoie »
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ZebioLizard2

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Re: So OpenX-Com...
« Reply #2285 on: October 23, 2024, 03:55:29 pm »

Looks like a lot of dangerous Endgame enemies got added.
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