In the vast expanses of the multiverse, where worlds twinkle like distant stars, the existence of gods weaves an intricate tapestry of creation. They stand as architects of reality, their divine hands molding the very essence of existence. From the first breath of life to the celestial dance of galaxies, their touch imbues every atom with purpose.
Yet, beneath the grandeur of their craftsmanship, a question lingers, echoing through the cosmic depths. Who are these gods, these weavers of worlds, and what lies beyond their divine realm? For though they shape the multiverse, they too are but threads in the greater tapestry, woven by an unseen hand.
From the previous universes the gods are the ultimate creators, eternal and unchallenged. They are the alpha and omega, the beginning and end. Yet, others whisper of an enigma beyond, an unfathomable force that birthed even the gods themselves. A cosmic mystery, veiled in the very fabric of existence, waiting to be unraveled.
As the denizens from universe past gaze upon the celestial marvels, they ponder the paradox: creators in their own right, yet forever bound by the enigma of their own creation. The gods, guardians of worlds, bear the weight of their divine mantle, while the riddle of their origin remains a tantalizing enigma, an eternal dance between curiosity and reverence.
In the endless expanse of the multiverse of what is known, the gods hold the key to creation, their existence intertwining with the tapestry of worlds. Yet, the question remains, lingering like a whispering wind. Who created the gods? A conundrum that transcends the boundaries of all known comprehension, leaving the seekers of truth to embark on an eternal quest for answers in the cosmic labyrinth of existence. Existentialism for the very gods themselvesWithin the boundaries of a single universe, an unknowable force, akin to the will of the cosmos, has gathered the gods in a divine competition. Their power and influence, once spread across countless realms, are now focused upon this singular stage. The stakes are high, for the gods understand that their very existence hangs in the balance.
In this celestial contest, significance becomes the currency of ascension. The gods must navigate a delicate balance, for those who meddle too much in the tapestry of cosmos of fighting between each other risk losing their own significance. Their powers wane, gradually fading into the annals of forgotten divinity, until they become but whispers of memory.
Amidst the ebb and flow of cosmic existence, the Cosmic Timer ticks relentlessly. Each passing moment draws closer to the culmination of this divine trial. When the Timer eventually ends, the One True God shall emerge, crowned with the accumulated Significance Points earned through their divine deeds.
The contenders vie for supremacy, manipulating the strands of fate and shaping the destiny of civilizations. They weave intricate schemes, create and manipulate the land, inspiring heroes to devastating monsters, and orchestrate cataclysms that ripple across the cosmos. All the while, they seek to amass the coveted Significance Points that will secure their claim to the title of the divine ruler.
In this cosmic theater, the gods battle with the intangible forces of influence and consequence. They strive to leave an indelible mark upon the universe, forever altering its course. For in the end, the divine entity with the most Significance Points shall ascend, becoming the One True God, the master of all omnireality, with the power to shape the very fabric of existence itself and ending the existence of its competitors.
Significant God: The first six randomly chosen players from the starting players, then after that the six gods with the highest amount of Significant Points from each turn onwards will the determine the six Significant Gods. Significant God generates a General Significant Act at the start of their turn, and their God Subtype generates a Signficant Act of that Subtype.
Insignificant Gods: Any players after the six Significant Gods are insignificant, the ones with the least Significant Points compared to the six highest on the point scoreboard. Insignificant Gods only generate a Insignificant Act at the start of their turn, and their God Subtype Act is also Insignificant. It may seem like snowballing because you affect the world and reality less therefore generating less Signficance Points, but there’s always deals with Outsiders…
Acts: Cosmic Acts comes in three forms Insignificant, Signficant, and All-Significant. Then they have a subtype General, Creation, Destruction, Mortals, Reality, or Life. This determines what you can do with them. The General Act you get each turn is temporary and only for that turned though your subtype act and acts gained through other means are usually permanent. You can always convert a Significant Acts into three Insignificant Acts, but can’t convert three Insignificant Acts into a Significant one.
Significant Acts: Cosmic power that can affects entire continents, people, and life. Acts of Reality that can create, mold, and edit real-estate value up to continent, cosmological creations up to the size of a moon, or landmarks upon regions that affect up to a continent, or entire dimensional planes of existence outside the universe i.e the Plane of Fire. Acts of Mortals can create, edit, or mold races of nonmagical Stone-Age mortals that can fulfill a continent, ascend a normal species to sapience; or ascend individuals to heroes, prophets, and villains powerful enough to be considered a Major Powerful Being, to even providing Era-changing technological knowledge. Acts of Life can create an entire ecosystems and biospheres of your description to fulfill a continent, they can even be as magical as you want them to be; monsters, divine servants, or whatever singular form of life that is equivalent to power of a Major Powerful Being if even slightly stronger, artifacts that warp entire regions that can be used by either mortal, monster, or God can only be created through Acts of Life. Acts of Creation can be used for all either Mortals, Reality, or Life creations while an Act of Destruction can only destroy or damage the world from summoned meteors, plagues of death, and whatnot that can affect an entire continent of land.
Insignificant Acts: Cosmic power that is more localized. Acts of Reality can create, mold, and edit up to a city-sized in real-estate, cosmological creations to the size of an asteroid, geographical landmarks that affect a region, or create pockets of dimensions. Acts of Mortals can ascend, create, edit, or mold a 100~ group of individuals, or create minor heroes, prophets, and villains that affect a singular region, create a minor system of interesting change like a single learned new spell of lesser power, or create a eureka of specific technology to a city for their era. Acts of Life can create a singular mundane species of life, change the biome for a region, or a minor beast that can affect up to a region, or an artifact that affects up to a region in power. Acts of Creationcan be used for any of three, while Acts of Destruction can only affect a region, a i.e tiny comet that blows up a city or a plague being only as virilolic to be deadly for a single city
All-Significant Act: Generated when enough significance is created through Ownership by a Significant God of very powerful turn-affecting things in the reality, always General, can affect the entire world and do whatever you want with, can create entire new (barren) planets to play with, maybe even destroy the one everyone’s playing on?…
Ownership: Finally anything you create you intrinsically have ownership at first, and therefore that thing provides Significance Points to you based on how much it affects the world and reality from passively to actively. However say an opposing God’s prophet convinces a opposing to city to convent to their own God?, or a Mortal species cultivates a land so much that they are now the ones affecting it, this can result in a flip of ownership so be careful in defending the items you have possession of.
Significance Points are what are needed to determine who is the One True God at the end of the Cosmic Timer, and are usually generated by three means Mortals, Reality, and Life. As well as the destruction of it as well. Gods of Mortals, Reality, Life, and Destruction get a 1.5x SP Multiplier to the generation (or destruction) of things to their specific subtype, God of Creation only get a 1.25x multiplier to all form of SP generation as long as it doesn’t involve destruction of a creation. Of course SP generation of event is roughly arbitrary but I will try my damnest to make it as fair as what I consider it for that turn.
Mortals: SPs are generated through the value and how much of their direct connection to their owner god, how much they are affecting the world, how advanced their civilizations are relative to everyone else, what interesting things they have in comparison to others such as systems of magic, and how much change or damage their heroes and villains are doing.
Reality: SPs are generated through the value of how much the regions and land they are creating are affecting the current level of play as of that turn, even though you created that Giant New Moon or Plane of Fire, if no mortal or form of life is using it, then it will create little to no SPs as of that turn
Life: SPs are generated through how much the species, biospheres, monsters and servants, and artifacts you create are affecting that world as of that turn. If that advanced biome of magical jungle you create on an entire continent seems interesting yet no mortal or interesting events happen on it, then little to no SPs will be generated, yet the rampaging massive minotaur from that other God destroys a city of mortals will generate way more SPs.
COSMIC TIMER: The COSMIC TIMER waits for no one, their will only be twenty turns to this game, and at the end of each turn it goes up by one, and at 20 we see who has the most Significance Points, and seeing who is the One True God.
If their is ever a competiton between two things, such as a God of Destruction sending a meteor blowing up a continent yet a opposing God of Creation used their Act to create a shield against it, who wins out? Or how about a hero who tries to slay a monster? Well first we determine who is more Significant whether it be the Act or the Duel, the minor hero always loses to the major beast, second we use a d6vsd6 challenge to see who wins, third we see if any artifact is in play with Insignificant Artifacts adding +0.5 and Significant Artifacts adding +2 to see what happens, fourth we see if any additional Acts are expended against a duel of power with an additional Significant Act adding +6 while Insignificant Acts adding +1. Temporary Ally Gods or having gained more Acts through various means such as value of the ownership of your creations or deals with Outsiders can tip the odds to your favor.
Ranking of Power and Types of Beings
Major Power Beings: Heroes, villains, greater prophets, greater servants, and beasts/monsters. Heroes, villains, and beast/monsters are autonomous and do things with their own mindset yet get a +1 to riff-raffs/duels of power yet they can still be guided slightly through their ownership god, while prophets are direct divine immediateriss to you in which you can give a direct message to them each turn and they will follow as closely as possible and you directly choose what a divine servant does each turn. Autonomous beings are more powerful in riff-raff in exchange for less direct intervention from their owner god. They still are always fully affect by a Significant Act, but get a d6 defense against Insignificant Acts
Minor Power Beings: Minor heroes, villains, minor prophets, minor servants, and minor beasts are same yet they always lose to Major Beings.
Cosmic Gods can’t fight between each other during the Competition but can have riff-raffs between their creations.The Cosmos: Millions of stars, meteors, and comets appear through the void of space, yet is out of touch to the gods. An unnamed yellow G-Class main-sequence Star is located at the center of this solar system with only one planet on its solar system around its radiation of light and heat, and a rocky and airless unnamed celestial body the size of a Moon that orbits of the planet affecting the gravitional pull and axis tilt of the unnamed world
The World: A floating rocky and oceany sphere that orbits the unnamed yellow Star, its atmosphere current has high levels of carbon dioxide and the supercontinent it’s contains is currently tectonically shifting.
Unnamed Supercontinent: A vast landscape of only barren rocky terrain. There are arid deserts, rocky plateaus, and mountainous regions littered throughout but is mostly inhospitable to life, currently tectonically shifting.
Northwest Unnamed Supercontinent Mega-Region: An entire continent region of barren rock
> Subregion 1: A region-sized area of barren rock
> Subregion 2: A region-sized area of barren rock
> Subregion 3: A region-sized area of barren rock
Northeast Unnamed Supercontinent Mega-Region: An entire continent region of barren rock
> Subregion 1: A region-sized area of barren rock
> Subregion 2: A region-sized area of barren rock
> Subregion 3: A region-sized area of barren rock
Southwest Unnamed Supercontinent Mega-Region: An entire continent region of barren rock
> Subregion 1: A region-sized area of barren rock
> Subregion 2: A region-sized area of barren rock
> Subregion 3: A region-sized area of barren rock
Southeast Unnamed Supercontinent Mega-Region: An entire continent region of barren rock
Subregion 1: A region-sized area of barren rock
Subregion 2: A region-sized area of barren rock
Subregion 3: A region-sized area of barren rock
Unnamed Mega-Ocean: A world-surrounding entire vast ocean fuflilled with a plethora of shallow marine environments and is fulfilled with Insignificant Cambrian-era like lifeforms that surrounds the Unnamed Supercontinent
Gods, demigods, to archangels from other universes, demons and devils, eldritch abominations from a reality farther then any other, primordial entities called Titans, and what have you, all known as Outsiders will provide deals each turn. Usually about three will be offered each turn after the first, with one-two of them being only offered to Insignificant Gods each turn to help them back into the lead. Deals or Offers can range from a variety of products and services from giving additional Acts to use on a turn on the world or items and creations of their own that they wish to be placed into your world, usually in exchange for some form of price.
I will try to go for weekly updates on this game to see if we get to turn 20, if this is vested with enough interest.
Name: The name of this cosmic originator
Subtype: Choose either Mortals, Reality, Life, Creation or Destruction. Gods of Mortals, Reality, Life, and Destruction get an additional Subtype Act every even turn to affect the world. Gods of Creation every three turns, as well as a God of Destruction can’t be created until two Gods of two different subtypes are created, don’t want too many Destruction Gods now don’t we?
Cosmic Appearance: What is the physical description of the God that has arrived to this universe? What would the physical appearance of an avatar of this god be?
Symbol: What symbol would mortals, lifeforms, servants, and your mark on the world be and create?
Significance Points: 0
Act Inventory: N/A (This will be the current Acts you have this turn)
Ownership: N/A (This will be list of the current things you have ownership to)
Current Significance: N/A (I will write whether you are Significant or Insignificant as of the turn here)
Who will become the One True God?