Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14]

Author Topic: Playground of the Gods / Kaynan God / Turn 3 Strategy  (Read 10397 times)

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Playground of the Gods / Kaynan God / Turn 3 Design
« Reply #195 on: August 25, 2022, 03:22:23 pm »

I do really want my screaming coins, but I think the versatility of the sentries is more important.

Quote from: Votes
Sympathetic Sentries (2)-Rockeater, Kashyyk
Breezewalker Gear(1)-Rockeater
Coin of Alarum(0)
Blazing Raiment(0)

I am, however, going to suggest an alternative equipment proposal, just cos I don't like having too few options to compare.

Quote from: Blazing Raiment
Enchanted with a pair of strong Fire magics, the Blazing Raiment is typically a head-to-toe leather poncho, with long arm sleeves, hood and high collar. Together, these should give the wearer complete coverage yet unhindered freedom of movement.

Whilst durable enough to soften blows and turn aside glancing strikes, the Raiment is intended primarily to carry the aforementioned enchantments. The first is an active heat generation spell, that causes the Raiment to radiate sickeningly high temperatures at short range, similar to that of standing next to a roaring fireplace.

The second emchantment is passive, and protects the wearer from heat, both that produced by its own magics, and those of nearby allies. Or perhaps fire weapons deployed by the enemy.

A conpany of Raiment-garbed troops can thus charge into melee and drive the enemy away without taking a single swing if they are susceptible enough to the heat. The Raiment can also ignite flammable material, denying area to the enemy whilst allowing the wearer to pass through. No doubt very valuable for fighting amongst forests and other undergrowth.
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Playground of the Gods / Kaynan God / Turn 3 Design
« Reply #196 on: August 26, 2022, 07:50:57 am »

Quote from: Votes
Sympathetic Sentries (3)-Rockeater, Kashyyk, NUKE9.13
Breezewalker Gear(2)-Rockeater, NUKE9.13
Coin of Alarum(0)
Blazing Raiment(0)
Light, mobile troops should serve us well in countering the Auran skirmishing advantage. Their cannons don't seem especially threatening so far- and while they might improve them, that might also make them so effective that heat-resistance won't help much.
Logged
Long Live United Forenia!

Man of Paper

  • Bay Watcher
    • View Profile
Playground of the Gods / Kaynan God / Turn 3 Revision
« Reply #197 on: September 04, 2022, 09:49:06 pm »

Proposal: Sympathetic Sentries
Difficulty: Hard
Result: (2+1)-1=2, Utter Failure

Some projects are just cursed. Sympathetic Sentries were supposed to be advanced magical security devices that would have propelled our extraplanar allies' surveillance capabilities by a significant margin. What we got instead were larger, artistically insulting clay statues crudely shaped into any number of un-unassuming objects. Attempting to apply multiple enchantments with widely varied triggers and effects fell through to an absolute degree, so these statues are simply an additional means of deploying our extant Sympathetic Eyes.

The one thing we did manage was allowing the mirror to show a brighter picture, but preliminary trials show most people prefer "Dark Mode" over the new "Light Mode", as the increased brightness can wash out sections of the image. Dark Mode is also generally seen as superior in any medium.

Sympathetic Eyes are rebranded as Sympathetic Sentries and maintain their current availability of Common.


Proposal: Breezewalker Gear
Difficulty: Hard Easy
Result: (5+1)+1=7, Average

Protection is a beautiful thing, as made abundantly clear by the Blackcrag Reavers. Breezewalker Gear is our attempt at making a lighter armor constructed of a leather lamellar suit protecting the torso, waist, shoulders, upper arms, and thighs. An iron helmet with additional protective leather flaps provide defense against strikes to the head and neck. Gloves and boots are constructed with rough gripping surfaces to provide the wearer with better, well, grip, whether it be on their weapons or to the floor. A lot of effort is put into construction of the boots, an often overlooked piece of equipment that soldiers greatly appreciate having in high quality.

Breezewalker Gear sets itself apart from other armor thanks to the Air-based enchantments woven into each piece during construction utilizing well-regarded Dwarven techniques. This enchantment is extremely potent, twisting the winds themselves to come to the aid of the wearer with little to no input on their behalf. Breezewalkers, picked from the more athletic (Sometimes) Swords, find themselves able to move in greater strides than they would otherwise, almost carried by the winds as they walk, run, or sprint. With each movement aided by the boundless power of the wind, Breezewalkers find themselves more capable of scaling objects, able to leap from lethal heights with relatively soft landings, and nudge themselves just a little more out of the way of incoming attacks.

While Breezewalkers exert no control over the winds that support and assist them, the currents of the Air seem to anticipate their movements and work with them at a level that makes it seem as though they practically do anyways.

Breezewalkers are Uncommon, as although the armor itself is easy and cheap to produce, the powerful enchantments placed upon them are not.


----------------


It is now the Revision Phase. Remember that you have two revisions with which to work with!

Spoiler: Equipment (click to show/hide)
Spoiler: Control and Influence (click to show/hide)
Spoiler: Bonuses (click to show/hide)
Spoiler: The Map and Key (click to show/hide)
« Last Edit: September 04, 2022, 11:00:01 pm by Man of Paper »
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Playground of the Gods / Kaynan God / Turn 3 Revision
« Reply #198 on: September 05, 2022, 01:50:28 pm »

Quote
Breezewalker Training:
Breezewalkers may have better armour and mobility than the average soldier, but they require additional training in order to fully exploit this potential. This training covers scouting, skirmishing, and a dash of sabotage.
Scouting covers finding, traversing, and mapping routes, as well as tracking enemy movements. Skirmishing covers small-scale combat with enemy scouts, as well as participation in larger battles, where they are primarily tasked with circumventing the enemy formation (ideally by moving quickly through difficult terrain) to harass the flanks and rear, though they are also intended to pursue fleeing enemy forces, or screen retreating allies. Sabotage involves bypassing the front line entirely to attack targets of opportunity in the rear, such as destroying supplies. In all cases, the use of mobility is emphasised.
To further bolster performance, their equipment is semi-standardised- while they still have some freedom in specifics, they are required to wield some sort of short sword, a compact ranged weapon (most likely a sling, at this point), and a one-handed pick (usable as both an armour-piercing weapon, and a climbing aid).

Quote
Sentry Simplification:
In light of the unexpected hurdles faced when developing the Sympathetic Sentries, targets were lowered in order to recover a workable product.
First, someone wandered outside to get a professional carver to make statues, rather than handing it off to interns with zero experience.
Next, the enchantment team reduced the image-recognition ability to only recognising one image at a time. Furthermore, the actions taken upon recognising an image were simplified, with the Alarm/Trap modes combined, the Recorder mode reduced in scope to only storing a dozen snapshots, and the Warning mode scrapped entirely.
AND FOR EVIVIZET'S SAKE, SOMEONE FIX THE BLOODY REFLECTOR. HOW HARD CAN IT BE.
Logged
Long Live United Forenia!

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Playground of the Gods / Kaynan God / Turn 3 Revision
« Reply #199 on: September 05, 2022, 04:26:53 pm »

Quote from: Specialised Sentries
Apparently layering a  bunch of enchantments on top of each other is difficult. So we'll just split them up into separate items. Each type has a fixed reflector, to resolve the red-light issue, the bonded mirror, and up to one of the following additional features:
Trap, Alarm, Recorder, and Warning. Each is as effective as the original spec, but if you need multiple behaviours, you'll need multiple statues.

We'll get an actual sculptor to shape the clay though. No point doing that ourselves.
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Playground of the Gods / Kaynan God / Turn 3 Revision
« Reply #200 on: September 09, 2022, 11:48:07 am »

Weal.

Quote from: Voetboex
Breezewalker Training: (1) NUKE9.13
Specialised Sentries: (1) NUKE9.13
Logged
Long Live United Forenia!

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Playground of the Gods / Kaynan God / Turn 3 Revision
« Reply #201 on: September 09, 2022, 12:25:39 pm »

Let's go...

Quote from: Voetboex
Breezewalker Training: (2) NUKE9.13, Kashyyk
Specialised Sentries: (2) NUKE9.13, Kashyyk
Logged

Rockeater

  • Bay Watcher
    • View Profile
Re: Playground of the Gods / Kaynan God / Turn 3 Revision
« Reply #202 on: September 09, 2022, 12:50:03 pm »

Quote from: Voetboex
Breezewalker Training: (3) NUKE9.13, Kashyyk, Rockeater
Specialised Sentries: (3) NUKE9.13, Kashyyk, Rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Playground of the Gods / Kaynan God / Turn 3 Revision
« Reply #203 on: September 09, 2022, 12:55:24 pm »

Quote from: Voetboex
Breezewalker Training: (3) NUKE9.13, Kashyyk, Rockeater, Doomblade
Specialised Sentries: (3) NUKE9.13, Kashyyk, Rockeater, Doomblade
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

  • Bay Watcher
    • View Profile
Playground of the Gods / Kaynan God / Turn 3 Strategy
« Reply #204 on: September 20, 2022, 10:22:20 pm »

Turn 3 Revision

Proposal: Breezewalker Training
Difficulty: Normal
Result: 6+5=10, Masterwork

With feedback coming in on the new Breezewalker gear, Dead Officers were able to formulate a training regimen based around the benefits provided by the enchanted armor. One particularly insightful Dead Officer came up with the idea to train Breezewalkers in line with light cavalry as opposed to infantry, and the benefits were made immediately apparent.  Given a short sword, a sling, and a climbing pick, Breezewalkers focus on rapid engagements and flanking maneuvers to get an edge on their opponents. They use their speed to gather intel on enemy forces and withdrawing faster than the enemy can catch them, and their climbing pick lets the Breezewalkers leverage their ease of vertical movement. The already oft-drilled tactic of smashing into enemy lines, withdrawing, and repeating the process is drilled even further to hone the Breezewalkers' harassment capabilities. Observers would probably best describe an attack by Breezewalkers as akin to a swarm of angry, armed bees.

Sabotage is considered to be within the purview of the Breezewalkers, but there was little in the way of facilitating that in the initial training regimen. Now Breezewalkers receive a flint and steel striker and tinderbox to start fires to interrupt enemy logistics. Breezewalkers utilize some measure of stealth and their speed to quickly get in, set something alight, and get out. It is simple, but it is effective, especially as favorable winds tend to aid in sparking up a quick and powerful flame.

Breezewalkers remain Uncommon.


Proposal: Specialized Sentries
Difficulty: Normal
Result: 5+5=10, Superior

Nobody likes creepy, ugly statues. It's one or the other. Specialized Sentries removes the ugly from our creepy statues by giving them a variety of novel ape-like shapes and dividing them into sets for specific enchantments. These are meant to appear as cheap, novelty, knockoff items (so it is easier to explain their existence in a wide variety of places), so it should come as no surprise to anyone that the monkey statues come with either their eyes, mouth, or ears covered by their monkey hands (mostly - the fingers are splayed out over the eyes so they aren't obscured). A fourth monkey with a large grin simply has an outstretched hand.

The eyes-covered monkey is enchanted with a "warning mode", where the new and improved reflector can be deactivated via command through the mirror to bathe an area in red light. The mouth-covering monkey is the Recorder Monkey, which can take store still images in its linked mirror, allowing it to save up to a couple minutes worth of relatively thorough photographic evidence. The Alarm Function falls to the ears-covered monkey. Once active, the linked mirror will flash and emit a faint chime to notify the user that something is currently in view. The laughing monkey's hand can be clasped around objects such as rope or string and will release them when something moves in front of it. A heavily weighted base allows the laughing monkey to hold heftier payloads.

The mirrors also include runes that can be triggered to set the statue into an "Active" mode, where the user can more directly control the statues enchantments if they so desire. This function will override the standard on-sight activation of the enchantments so that the user isn't removed from control. 

Specialized Sentries come individually or in packs of four for just three easy installments of Common.

----------------

It is now the Strategy Phase.

Remember to assign your Uniques that aren't dedicated to a specific plane/zone (Blackcrag Reavers, Evivizet), choose the target for the PTN, select a plane to build a Mortal Enclave in, and choose an Enclave to build in the Mountains (Dragon +Siege Weapons; Illithid +Morale/Mental Magic; Undying +Necromancy; Swarm +Mortal Animal Mutation).

Spoiler: Equipment (click to show/hide)
Spoiler: Control and Influence (click to show/hide)
Spoiler: Bonuses (click to show/hide)
Spoiler: The Map and Key (click to show/hide)
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Playground of the Gods / Kaynan God / Turn 3 Strategy
« Reply #205 on: September 21, 2022, 03:16:20 am »

Quote
Deploy Evivizet to the...
(1) Forest: NUKE9.13
(0) Desert:
(0) (We can also send it to an elemental plane):

Deploy Reavers to the...
(1) Forest: NUKE9.13
(0) Desert:

Build a [...] in the Mountains
(0) Illithid Enclave (+Morale/Mental Magic):
(0) Dragon Enclave (+Siege Weapons):
(1) Undying Enclave (+Necromancy): NUKE9.13
(0) Swarm Enclave (+Mortal Animal Mutation):
(0) None:

Build a Mortal Enclave on the Fire Plane?
(1) Yes: NUKE9.13
(0) No:

Target the PTN at the...
(1) Fire Plane: NUKE9.13
So, obviously the Reavers shouldn't go to the Desert. We were pretty much told that they would be less effective there due to their heavy armour.
I'd like to combine the Reavers and Evivizet, cos it would be great to push the Aurans back on that front. If we can capture the swamp, we'll get the bonus of the Enclave they set up there. I mean, the same is true of the Desert, but without the Reavers we'll have a harder time pushing it. 
The Undying Enclave offers the most exotic option, and also the most useful.
Staying in the Fire Plane with the PTN boosts our chances of getting the Dragon template, which would be fun to have.
Logged
Long Live United Forenia!

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Playground of the Gods / Kaynan God / Turn 3 Strategy
« Reply #206 on: September 25, 2022, 09:06:32 am »

Time flies huh. I have no issue with any of these.


Quote
Deploy Evivizet to the...
(2) Forest: NUKE9.13, Kashyyk
(0) Desert:
(0) (We can also send it to an elemental plane):

Deploy Reavers to the...
(2) Forest: NUKE9.13, Kashyyk
(0) Desert:

Build a [...] in the Mountains
(0) Illithid Enclave (+Morale/Mental Magic):
(0) Dragon Enclave (+Siege Weapons):
(2) Undying Enclave (+Necromancy): NUKE9.13, Kashyyk
(0) Swarm Enclave (+Mortal Animal Mutation):
(0) None:

Build a Mortal Enclave on the Fire Plane?
(2) Yes: NUKE9.13, Kashyyk
(0) No:

Target the PTN at the...
(2) Fire Plane: NUKE9.13, Kashyyk
Logged

Rockeater

  • Bay Watcher
    • View Profile
Re: Playground of the Gods / Kaynan God / Turn 3 Strategy
« Reply #207 on: September 29, 2022, 10:24:58 am »

Quote
Deploy Evivizet to the...
(3) Forest: NUKE9.13, Kashyyk, Rockeater
(0) Desert:
(0) (We can also send it to an elemental plane):

Deploy Reavers to the...
(3) Forest: NUKE9.13, Kashyyk, rockeater
(0) Desert:

Build a [...] in the Mountains
(0) Illithid Enclave (+Morale/Mental Magic):
(0) Dragon Enclave (+Siege Weapons):
(3) Undying Enclave (+Necromancy): NUKE9.13, Kashyyk, rovkeater
(0) Swarm Enclave (+Mortal Animal Mutation):
(0) None:

Build a Mortal Enclave on the Fire Plane?
(3) Yes: NUKE9.13, Kashyyk,rockeater
(0) No:

Target the PTN at the...
(3) Fire Plane: NUKE9.13, Kashyyk, rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Playground of the Gods / Kaynan God / Turn 3 Strategy
« Reply #208 on: September 29, 2022, 11:26:12 am »

Quote
Deploy Evivizet to the...
(4) Forest: NUKE9.13, Kashyyk, Rockeater, Doomblade
(0) Desert:
(0) (We can also send it to an elemental plane):

Deploy Reavers to the...
(4) Forest: NUKE9.13, Kashyyk, rockeater, Doomblade
(0) Desert:

Build a [...] in the Mountains
(0) Illithid Enclave (+Morale/Mental Magic):
(0) Dragon Enclave (+Siege Weapons):
(4) Undying Enclave (+Necromancy): NUKE9.13, Kashyyk, rovkeater, Doomblade
(0) Swarm Enclave (+Mortal Animal Mutation):
(0) None:

Build a Mortal Enclave on the Fire Plane?
(4) Yes: NUKE9.13, Kashyyk,rockeater, Doomblade
(0) No:

Target the PTN at the...
(4) Fire Plane: NUKE9.13, Kashyyk, rockeater, Doomblade
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
Pages: 1 ... 12 13 [14]