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Author Topic: Roll to Villain  (Read 15595 times)

SuperDino85

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Re: Roll to Villain
« Reply #120 on: May 01, 2022, 04:17:43 pm »

"It's that damn light again, what the hell is it?"
Use the address on the letter to figure out how to get me and my zebras to Knightwing64's base.
Spoiler (click to show/hide)

(3) You reach the address on the letter, but you don’t see anything that looks like a base.

Let's see. I suppose it's time to start stockpiling weapons and minions for the inevitable conflict to come. So create an evil robot army Call it Automated Peace, Ltd.

(5) You create your army without a problem or interruption.

A small squad of undead assassins come to attack

(5v1) …but to no effect really. The robots ragdoll them.

Get involved with the underworld and the mafia by offering gifts and words of silk to flatter them. Start a gang, begin protection rackets and start offering loans with a nasty interest rate, become friends with the local cartels, you know the deal.

Oh, also send my elite assassins to take out my competition on the leaderboardboard


(3) The underworld and the mafia simply reply with neutral appreciation and continue to ignore you after that.

You send out your assassins to attack your several opponents, so they split into squads

Oh also Dr. Unpleasant is in your area, having read the letter.

CHANNEL POWER THROUGH THE UNDEADIFICATION RAY.  ZOMBIFY AS MANY NON-ALLIES AS WE CAN. 

Given that the original ray isn’t in your possession, you attempt to replicate the effects of the ray after it was reflected and contaminated by your magic, using your magic of course.

(1) Unfortunately your magic beam dissipates into a swarm of flies almost immediately.

A small squad of undead assassins come to attack

(1v3) Your own undead aren’t prepared having to fight other undead, and your own army gets reduced significantly before the assassins fall.


Spoiler (click to show/hide)
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BlackPaladin99

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  • The dark Knight of Eternity
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Re: Roll to Villain
« Reply #121 on: May 02, 2022, 03:36:55 pm »

destroy the assasins with my magic and rebuild my army.  then train it to stop that kind of thing from happening again.  keep up shield.
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Gouge out the chainsaw priest's eyes with my thumbs.

Ozarck

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  • DiceBane
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Re: Roll to Villain
« Reply #122 on: May 06, 2022, 11:18:12 pm »

Send my army to conquer The Layman and Confessor. Meanwhile, assimilate Ara into my Evil Empire. She can be my second in command, and potential successor. probably by violent means, as is tradition.

« Last Edit: May 13, 2022, 12:30:57 pm by Ozarck »
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King Zultan

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Re: Roll to Villain
« Reply #123 on: May 13, 2022, 01:06:27 am »

"I wonder if it's underground or something."
Search the area at the address for the entrance of the base.
Spoiler (click to show/hide)
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

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Re: Roll to Villain
« Reply #124 on: July 04, 2022, 09:10:10 am »

Spoiler (click to show/hide)
Reach into the tear, grab something and try yanking it to this reality
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Knightwing64

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  • The Most Handsome Bay12 Member
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Re: Roll to Villain
« Reply #125 on: July 04, 2022, 09:49:07 am »

Build countermeasures in case somebody attacks in revenge
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SuperDino85

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Re: Roll to Villain
« Reply #126 on: July 06, 2022, 02:54:29 pm »

Hey, if anyone is still interested in playing feel free to check this out:

http://www.bay12forums.com/smf/index.php?topic=179999.0
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