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Author Topic: building workshops  (Read 759 times)

Jim

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building workshops
« on: August 08, 2006, 03:07:00 pm »

This game rules!  DF is the perfect game to play after writing a 15 page research paper.  I got a question though, I'm able to build supports, dig, and chop down trees without any problem but when I start to build workshops the dwarves don't do anything, even though their masonry action is on.  

heehee, like the miasma bit that you put into the game.  thankfully no dwarves got caught up in it!

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Toady One

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Re: building workshops
« Reply #1 on: August 08, 2006, 03:24:00 pm »

Sometimes it takes them some time to get around to it.  Hopefully you've had more luck by now.  If the only assigned mason (a mason in [v] [p] [l]) is hauling things and so on, they will sometimes take quite a long time.  You can speed this up by going into [v] [p] [l] and turning their hauling off if you want them to do other things.  You also have to be wary of things like a unit being "on break" in the screen...  and probably other things...  it's a bit frustrating.
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BeefontheBone

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Re: building workshops
« Reply #2 on: August 08, 2006, 04:17:00 pm »

I noticed that some of the workshops contain solid blocks which are impassable in various positions, which makes it hard to place them with doorways in the right place - took me ages to figure out why my dwarves were taking the long way round from the kitchen to the adjacent food storage earlier. Any chance of having the blocks passable or some way of rotating their alignment?
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Toady One

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Re: building workshops
« Reply #3 on: August 08, 2006, 04:26:00 pm »

I was thinking about allowing them to rotate...  and for a lot of them, passability wouldn't be so bad either, since the dwarves can walk over tables and chairs, etc.  It has just been the way it is for like 3 years so I was so used to it that I forgot how annoy it is.
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Jim

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Re: building workshops
« Reply #4 on: August 08, 2006, 10:27:00 pm »

I figured it out, if you want a workshop to work, you have to have masonry AND the profession that matches the workshop and the dwarf will build it.  Weird huh?
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Toady One

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Re: building workshops
« Reply #5 on: August 08, 2006, 10:29:00 pm »

What kind of workshop was that?  My carpenter's shops don't need that.
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Jim

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Re: building workshops
« Reply #6 on: August 09, 2006, 12:18:00 am »

it was the farming workshop that needed it.  the jeweler, and the metal workshop also needed  it too.
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BeefontheBone

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Re: building workshops
« Reply #7 on: August 09, 2006, 09:26:00 am »

Yup, same goes for the kitchen and all the other workshops - not sure about the masonry one or the carpenters.
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etter than a poke in the eye with a sharp stick which has been dipped in sulphuric acid and had razor blades inserted into it. Probably.