Hi!
Well, I just added some info on the site/local map, explaining the compass, display of other z-levels, how things are displayed on the mini map there.
There is no real information on the inventory, nor any information about the ominous abandoned temples that are supposed to exist, no information that asking high priests about "service" will not get you quests but rather has you join their cult (which does not seem to do much except for getting the option of talking to the non-responsive deity).
There is no discussion about making fires, no real entry for towns, no explanations about the common buildings in towns, no explanation about named buildings and their histories.
And of course, details like how food rots away in adventure mode or how the quest log works are also neglected.
Not to mention a discussion about the night/day difference (and whether it is actually applied to human towns in fortress mode, BTW), and no information about retirement/resting the character (including when the option is available as opposed to giving in to starvation).
And these are just the things that someone who has played only a little adventurer mode notices. I have not found any abandoned temples yet, and I have not yet entered any goblin towers (I visited the tile, but got enough loot even before I found the entrance).
Trees, beds, furniture, and buildings are explained only from the perspective of fortress mode. Keeps have no entry or mentioning at all. Neither have random encounters.
Sorry, but I don't think that adventurer mode is completely represented by just:
quote:
A * Adventure Mode quick reference
* Adventurer mode
C
* Controls
S
* Site map
And before someone tells me to write things up, I have tried to contribute, but there is still so much I am not sure about or do not really know. And then we have all these people here concentrating on adventurer mode, so I figure that they may be able to provide the information much better than I.
Deathworks