Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Give adventurers the ability to refuse quests and/or take on more than one quest  (Read 1415 times)

A_Curious_Cat

  • Bay Watcher
    • View Profile

*points to title*



When playing adventure mode, I’ve come upon a couple of problems.  The first is that I am given a task to kill something, such as a bronze colossus, the I am simply not ready for.  The second is that I am directed to the location of a creature or person, and the person simply isn’t there (For example, I was once given a task to slay a werecreature.  I followed the directions that I was given, but when I got there the only thing I found was some harmless naked human chilling in a hole in the ground, going on and on about how they hated me!  No werecreature anywhere to be found!).

For this reason, I think that an adventurer should have the ability to refuse to carry out a quest and to, instead, request a new one, and/or alternatively, to receive multiple requests at once and put some of them on the back burner.
Logged
Really hoping somebody puts this in their signature.

Starver

  • Bay Watcher
    • View Profile

...I do far too few quests with the far too few Adventurers I play with (I'm usually more exploring and 'surviving' these days, or not, and then getting back to the fort I designed the world for) but certainly there should be a leeway with missions of that kind. I'm sure that I've had multiple things to do, in the past, when I 'socialised' more in-universe. But maybe that's been changed with an overhaul from a more recent arc?


That aside, I presume you're not overlooking the possibility that where you find the somewhat upset and very unclothed human is exactly where you'll find the werebeast. Just at some other time.

(I'm not sure if you can successfully force the issue right now, anyway. If that's not just a general misanthropy from the non-lycanthrope it could mean they are aware of your quest (by the automagical spooky-runour-at-a-distance system?) and what you do right now will still count towards the accomplishment. Almost certainly someone has tried this before, apologies that I've not been keeping up with this aspect of gameplay.)
Logged