Well, this is a difficult report...
First off our undead trap had finished. Simply put we were going to lure them out into the caverns and lock them in there for someone else to deal with later that way we could trade and grow our numbers for awhile, but just as the trap finished and I was about to pull the lever...they were all gone?
Did they simply kill enough wildlife to meet some unknowable kill quota? Or did they have a timer we were unaware of? Masters call them back? Either way NOT MY PROBLEM! Break out the booze!
(for real though in vanilla fort mode I'm used to them never leaving and I'm not sure what made them leave now)
We've had three aritfacts made in the meantime, but nothing special at all so I just threw those dwarves back to work immediately
We also had a massive influx of cave animals in the form of just under 30 cave pygmys, killer blooms and moldspawn
I butchered some of the blooms and moldspawn and saved others as war animals. My successor can decide what to do with the rest of our animals
We even trained a....zombie? A zombie wandered out from the caves and into a trap. I can't even tell you what species it was, but it's trained now? Again my successor can worry about that
Caravan showed up and immediately left, but the outpost liason did drop in to take a request. So that's nice? I requested metals ready to be made into good weapons and armor and some rhinos. Who in the magma sea doesn't want some rhinos, right? We did get some news too
1. Our homeland is under attack by goblins, shocker I know
2. We are at war with
every necromancer tower in the world. They all proactively want to destroy us.
Speaking of: The magma chute has been sealed for our use. I had some dwarves almost scratch their eyes out because I used different color stone blocks to finish the job, but Bomrek is currently missing an arm after a giant monster wandered in from that cavern so I think I made the right call!
Here's the start of our forge layer. I went ahead and made some gold products for sale and use. If I had more time I was going to split up the forge layer into airlocked rooms so if we get hit by magma sea monsters we can safely seal it without endangering work elsewhere.
Finally, I had the miners start digging out a complex across the way from our current one. Again whatever the successor chooses, but I was going to make that a production complex with workshops, warehouses and military housing while the one we are in can be used for living and social things. Military already have a barracks there as well as a hospital!
I also finished building coffins for our many dead, which ties in great to our next part!
So...that bad news?
Well, dwarves kept wandering into the caverns so we lost some people to killer blooms
A dwarven baby, Chaotic Skies Jr, wanders out into the caves crawling on all fours past terrifying plants, monsters and dead bodies just looking around. Militia dwarf in the making.
His dad Chaotic Skies Sr goes out to get him, and one would think that this dwarven dad would carry his son to safety, yes? No no no! He just drops by to give his son food and leaves this literal one year old to wander the darkness alone. If that kid isn't a legendary warrior one day it will be a tragedy
And uh...let it be noted for posterity that I did wonderfully for my brief tenure and I trust that my fellow dwarves will NOT exile me for the ankylosaur massacre of 154
Yes, so a ankylosaur tore a head off a dwarven child who was watching a fisherdwarf work. Well, in good common dwarven sense I dispatched 20 militia dwarves to deal with it!
Well, we had casualties including our Gourmand Del. He had his head torn off while screaming something about sautéing the monster.
I dubbed his replacement militia captain "Del II" and I hope none of the dwarves notice the difference or that Del is actually dead
(Notes: F2 will take you straight to our magma forge level to save you some Z-level scrolling, lots of animals we caught we can decide what to do with, I looked at magma forging some proper iron or steel and with mods its more complicated and I will be including a picture of what is still required. Please excuse messiness as I sort of prioritized military prep over fortress beautification)
Here is save:
https://dffd.bay12games.com/submit.php?action=message&fid=15710