Day Four:Morning"Hopefully that'll be my last night spent sleeping in the street."
Do whatever the leader of the caravan needs me to do.
Name: Blarg
Race: Zebraman
Size: Medium
Attributes:
Mind: 6
Body: 7
Spirit: 5
Skills:
Food related: (Hunting) 8
Physical work: (carpentry) 5
Mental work: (Wood carving) 4
Combat: (Ranged pistol) 7
Inventory:
Business Suit
Standard Handgun
4 days of food
Carving knife D6
Piece of usable carving wood
Partly carved axe handle
(6) You spend an uneventful morning. Around lunch time, a random magical event occurs. D20: (1) The air around you gets really staticky. The sky flickers with heat lightning. Fairy lights flutter densely in the breeze. Wherever they touch, the quality of the material is changed in some way. You spend an hour placing repellent tarps over the wagons and pack animals. (1) some of the fairy lights touch you before you get your protective poncho on, leaving your skin pocked with brownish green spots. You now have a magical skin rash. Mark that down. You'll want to have a doctor look at it at some point, if you can afford it.
name:?
race: Beast Elf
size: medium
atrtributes
Mind(4)
Body(7)
Spirit(7)
skills
-Combat(body/claws):8
-spiritual(aether sensitivity):4
-magic(motion):6
-magic(energy):6
inventory:
-kilt
-bandolier
-satchel
-magic focus
-odds and ends
-beast elf armor
-1 day’s wages
-4 days food
take the hunting job. start hunting.
alright, let's see how bad the monster hunt is: 2 a giant squid has crawled into the sewer system from the dock region. It's terrifying the usual denizens of the sewer, sending rats and roaches into warehouses, alehouses, basements and businesses. You are sent in to the sewer to deal with the squid, and quickly discover that it is bigger than you by a fair amount. D12 difficulty: (10) Your strikes get no purchase on the creature's skin. It begins curling its tentacles around itself in a writhing ball, which makes it pretty hard to strike. It lashes out at you: d12 v body (10) sending you flying with a barb-filled slash across your chest. Yo are forced to retreat for the moment and get bandaged on the surface. You report to the overseer, who seems unmoved by your plight. You can go in again if you want, or do something else. If you go in, feel free to try some other tactic, or keep trying straight combat. Your wound is unpleasant and will require attention for a week, but it won't affect combat.
Neat! I'm fine just going with the flow for now, and since I have some idle time this evening I think I'll use it doing some solo practice, since it's important to be able to wield myself. I want to especially focus on getting a handle on using my elemental magic. I need to understand it better so that I can help my wielder use it!
name: Gwyneria
race: Mechanoid (transforms)(Human-impersonator)(Scythe)(Cannon)(Living weapon)
size: medium
atrtributes
Mind: 3
Body : 11
Spirit : 4
skills
Combat(Body)(meele): 9
Combat(Body)(ranged): 3
(change self): 10
elemental magic (energy) (wielder): 2
inventory
6 days of power.
nice but not fancy clothing
whetstone
small bottle of weapon oil
description
This little girl has tan skin, long brown hair, and a non-muscular frame. inset in the back of her neck, covered by her hair, is a small, roughly-2inch across at the widest point, pale crystal that her eyes match.
She also is able to transform in a large scythe with a semi-automatic 20mm cannon built into the handle, with her crystal inset near the head of the blade, and is capable of manifesting a secondary blade as well if desired. This crystal is core to her being, and although it is extremely durable, if it beaks, in either form, she dies with it.
She generates her own ammunition, having both HEDP and HEI shells available to her, however doing so significantly drains her energy, and so does not use these very often.
untransformed, she is able to access only a fragment of her own power. she is able to protrude her scytheblades from any point on her body, and is able to shift her arm into the end of her cannon barrel, however firing her cannon this way is inadvisable, because the short barrel does not permit her shells to properly engage the rifling in addition to not having the normal stabilizing effects of using the proper barrel length, and she doesn't have the strength to compensate for her own recoil, causing her accuracy when fired this way to be absolutely terrible. Also, it is likely to knock herself over, and she will take longer than usual to chamber a new round when fireing this way as well.
Her crystal also allows her wielder to access magic through her, in this case elemental (energy) magic.
More checkups on our crew, make sure they're not getting sick or anything.
Name: Flownia
Race: Uplifted Corvus corax, female
Size: Tiny
Atrtributes [sic]Skills- Food Related (Foraging) 5
- Transportation (Flying) 5
- Spiritual Work (Life Magic, Sapient) 10
- Combat (Body) 4
Inventory- Tiny leg pouch
- 6 days feed?
- Tiny life amulet
First, Morning check-ups [hidden], skill roll (automatic success). Everyone is fine for now.
Now for the day's travel and events (4) a boring day is passed by all. Travel is on schedule, or at least, is still only half a day behind.
afternoon self practice for Gwyn d20 v elemental: (6) You find that it is not so much a matter of "practice makes perfect" as it is a matter of fate whether an elemental effect gets applied to your attacks. remind me, and i will roll a d10 each attack to determine of an additional effect takes place.
(Can I count this location in my inventory? It might come in handy in the future. To sell, if nothing else. I have pen and paper to make maps.)
Go fishing at the lovely swift river.
(How does a character improve one's skills?)
Name: Jack
Race:
Man o' War, male
size: small
Attributes:
Body: 6
Mind: 6
Spirit: 6
Skills:
Food related: Fishing 3
Transportation: Flying 5
Physical work: Metalworking 5
Physical work: Construction 5
Mental work: Surveying 6
4 days of food
Messages for the west. Pays 7 days wages upon arrival. Week long trip. 1 day's progress.
Encumbered. This has a chance every day v. body stat to halve your progress for the day.
Inventory:
small pouch
Messages for the West.
miniature anvil (flat steel chunk with a spike)
small hammer
fire stone (heats up when willed to do so.)
blank paper
ink bottle.
You can count the location, but as it is within someone's territory, it's not a piece of sellable info. Well, not a piece of legitimately sellable info. You could make it a sort of temporary base, as long as you don't get caught. as for the day's fishing: I'll roll at advantage for today: (7, 3) you get enough fish to satisfy for 2 days. It will spoil, so if you keep it as an item it will be fresh for a day, not fresh for 2 days and bad/rotten for like 3 days after that before becoming entirely unuseable. if you convert it directly to food, it will be the first food you eat, since the starting food was essentially unperishable.
I don't have plans for improving skills in the game. Perhaps if one were to encounter a skill trainer and had the means to take advantage of it.
Johnson sighs "Well... things got to get better one day."
Find other specialized accounting work preferably where I can apply my reference from Flannigans.
Name: Johnson Windslow
Race: Human
Size: Medium
Attributes
- Body: 4
- Mind: 8
- Spirit: 6
Skills
- Spiritual Work (Creature Empathy) 2
- Combat (Ranged/Guns:) 2
- Mental Work (Accounting) 10
- Mental Work (Law) 10
Inventory
- A worn down grey business suit.
- A old pair of business shoes.
- Wireframe glasses
- A genuine leather briefcase
- 2 Days Wage
- 4 Days worth of Rations
Notes
Is literally a accountant, also obligatory song
https://youtu.be/61wLeH2Ui1U
d12 v mind: 4. through dogged determination and good reference you get another job at a construction site doing inventory processing. Receiving, allocations, recording. There's a big shipment of materials today, so you are busy all day organizing that. this job is available for 1d6 days: 3 days. Construction will be finished in two days, and your records will be due the following day.