On this forum, I've come across many lists of the "standard RTD rules", something like this:
(1 = fail big, 2 = fail small, 3 = mediocre, 4 = good, 5 = great, 6 = too much good)
However, a long time ago in Multiworld Madness, an additional rule was listed as "standard":
The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.
The action results are defined by a six-sided die roll:
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.
If at any time something threatens a player, that player may make a roll to avoid the threat.
The last roll there was referred as a "dodge roll" or a "roll to dodge." The Multiworld Madness quote is the only place I've seen it listed. If standard, this rule is clearly where RTD got its name from. Why is it not listed as a standard rule anywhere else, for instance the game I quoted first? Is it unused? Is it simply the
versus rolls, but assumed to be implicitly assumed and so not listed as a rule?
Also, how does the dodge roll exactly work?