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Author Topic: War Sharks  (Read 724 times)

Schmaven

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War Sharks
« on: June 23, 2021, 08:23:48 pm »

Once the ocean stuff gets under way, having the ability to train sharks for war would bring my Dr. Evil dream just that much closer to reality.  But sea-raids by elves riding war sharks would also be pretty cool.  It would make sense if that knowledge remained outside of Dwarven realms.
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FantasticDorf

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Re: War Sharks
« Reply #1 on: June 24, 2021, 07:59:31 am »

Already possible with modding, but the practicalities and engineering are somewhat difficult to pull off for a few core reasons when i investigated the possibility of raising fish farms to butcher for bones.

1: Large fish can't be kept in terrariums flipped to aquarium mode because they can't dispel the air-drown effect when they enter the cage despite it being the appropriate "holding" for them, amphibious creatures can be transferred over fine to live with your fish in the aquarium however without any risk of drowning.

2: Pitting is clunky, and while a wild fish can live in a dry cage trap on being captured, once they're trained they have to live in their pitted pool virtually forever moved by water flow or quickly dragged overland.

3: Pathing underwater doesnt work as efficiently as overland, as obviously nobody besides ghostly animal-trainers can even pull animals underwater to the right place and can't be motivated to move them with pastures or meeting areas because of a lack of valid floor.

At best you can chain sharks then speed-flood a pool to be guard-dogs, but this is often unreliable, but sharks have the advantage of being able to live birth so tamed sharks should in time contact breed some free-swimming pet sharks on patrol. Restraints to my memory also wont hold back a creature from being washed away if the pressure is moving horizontally rather than draining down.


Itt: Modded amphibious mudsharks with absolutely terrible land-speeds might be the answer.
« Last Edit: June 24, 2021, 08:01:53 am by FantasticDorf »
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Azerty

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Re: War Sharks
« Reply #2 on: June 24, 2021, 04:08:12 pm »

Aquatic life might eventually be reworked to unclude such things as pisciculture (fishes raised in ponds), attacks from sea monsters and, yes, training aquatic creatures.

However, I can't find exemple of pre-1400 domestication of maritime creatures; however, amphibious ones might bave been.
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Pillbo

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Re: War Sharks
« Reply #3 on: June 24, 2021, 06:13:58 pm »

Marine life that would be cool for training and/or being part of attacking merperson armies:

Seals
Sea Lions (add em)
Walrus
Sharks
Whales
Dolphins (add em)
Giant Crabs
Giant Squid
Giant Octopus
Sea Serpents
Kraken (add em)
Sea monsters
« Last Edit: June 24, 2021, 06:24:45 pm by Pillbo »
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FantasticDorf

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Re: War Sharks
« Reply #4 on: June 25, 2021, 05:18:46 am »

Aquatic life might eventually be reworked to unclude such things as pisciculture (fishes raised in ponds), attacks from sea monsters and, yes, training aquatic creatures.

However, I can't find exemple of pre-1400 domestication of maritime creatures; however, amphibious ones might bave been.

Killer whales and Dolphins are intelligent enough to respond to positive reinforcement as well as co-operate with humans. Infact there's plenty of historical account and mythos surrounding killer whales particularly accompanying fishermen in attacking Baleen whales in Eden, New South Wales, Australia, though unfortunately for the killer-whales themselves it ends on a tragic note.

The oral history of the idigenous pre-settler people particularly leans into a close kinship that can be attributed as a pre 1400 reference.

Using them as hunting animals from a boat has a niche, because other than trying to throw down projectiles there's not a lot that the fishermen can do without putting the boat occupants in direct danger, as well as retrieving the corpse from the bottom of the ocean, land animals are already used to chase and harass in-situ with dwarf hunters.
« Last Edit: June 25, 2021, 05:20:54 am by FantasticDorf »
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