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Author Topic: Procgen creatures made of multiple materials.  (Read 996 times)

Mr Crabman

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Procgen creatures made of multiple materials.
« on: May 27, 2021, 07:48:48 am »

Right now, the likes of forgotten beasts can have their normal fleshy and bony bodies, or every tissue in their body can be replaced with some other single thing, like water or iron or granite.

But it's an all-or-nothing deal, so I suggest that procgen creatures which can be made of exotic materials, can have only some parts changed (like a beast with skin literally made of steel), or have all their parts changed, but with some being different, like "steel teeth" and "granite scales" and "flesh made of gold" and such.

One thing to be careful with is weak materials and which parts get swapped out where; changing out the skin or eyes or what have you with water or ash is all well and good, but having beasts with bodies that are mostly flesh (or rock), but have bones made of fire or vomit, would be a bit ridiculous; structural parts like bones and muscles at least, should arguably always be plausibly as tough (or nearly so) as the flesh and fat and muscle they support/move.

If made of materials that should have issues with one another, like fire and ice (or water, or flesh frankly) for instance, they should probably just be all immune to each other, or otherwise have some solution that stops them destroying themselves; if a living creature is magic enough to be made of pure glass, surely a giant yak with fur made of fire can avoid burning itself.

Azerty

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Re: Procgen creatures made of multiple materials.
« Reply #1 on: May 27, 2021, 04:12:29 pm »

And could we have specialised materials for each parts, such as adamantine bones and golden flesh?
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Starver

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Re: Procgen creatures made of multiple materials.
« Reply #2 on: May 27, 2021, 05:05:33 pm »

I'd suggest 'thematic' groupings of materials be either enforced or prefered.

'Rock monster' can be granite-boned, obsidian-toothed, slate-skinned and maybe chalk [GELDABLE]s. It bleeds (trace amounts of) magma, possibly, to make things interesting, but maybe that's reservered for a 'liquid monster' that is magma and water (in the above mutual-immunity, just by dint of never actually treating them as the 'dead' liquids would be).

It could just be [SPHERE]-based, once everything has one (or more) sphere-affinities allowed for. Or any other tagged grouping that could be successfully farmed for such variations. The procgen can include the chosen set into the selection process in assigning materials from within those allowed that are correctly relative in the right collection of materials on the right side of the median for hardness or whatever quality a body-part should be assigned.

There's room for playfulness (or just accidental fun) to arise from all this, depending on what the selection criteria is. Some 'designed in' options could be made, or just left with the free reign to internally choose what choices can be chosen to then individually choose from.


Ach, it's just a thought.
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NW_Kohaku

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Re: Procgen creatures made of multiple materials.
« Reply #3 on: May 30, 2021, 10:36:07 pm »

Presumably, something like how spheres have "friends" and "parent/child" and especially "precluded" spheres make sense.  Anything made even partially of fire would then have to have fireproofing, presumingly cloning the code from fire imps, altering their mat melt and boil point (and possibly also replacing blood with "goo").
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