Okay, so let's go over the proposed changes one more time, in finalized form:
NEW MECHANIC:
Potions: You may use one potion each night in addition to any other action. Potions all target yourself.
NEW ITEMS:
Common:
Potion of Cure Poison [Common]: Removes the Poisoned condition from you.
Scroll of Interposing [Common]: Any action that targets your target targets you instead.
Scroll of Joined Fate [Common]: Any action that targets your target targets you as well, and vice versa.
Uncommon:
Potion of Protection [Uncommon]: Protect from one kill action on you tonight.
Potion of Awareness [Uncommon]: See all players that targeted you tonight.
Potion of Invisibility [Uncommon]: You cannot be tracked or watched tonight.
Potion of Strength [Uncommon]: Any kill action you take tonight bypasses protection.
Potion of Insurance [Uncommon]: Name a player. They gain a random rare when you die. [This is a permanent effect, not this night only.]
Potion of Volume [Uncommon]: What action(s) you use this night (other than this one) are publically announced.
Potion of Phasing [Uncommon]: You leave the game until the end of the next day. You may take no other actions, and all other actions on you fail.
Wand of Interposing [Uncommon]: Any action that targets your target targets you instead.
Wand of Joined Fate [Uncommon]: Any action that targets your target targets you as well, and vice versa.
Scroll of Dreams [Uncommon]: Get the night results of a random other player. You do not know whose results you received.
Scroll of Thievery [Uncommon]: Block the target. If you do, take the item they were using before it is used.
Scroll of Stealth [Uncommon]: You hide behind the target tonight. Any kill actions that target you fail, but if your target is the target of a kill action, you die as well.
Rare:
Potion of Regeneration [Rare]: If you are killed tonight, you come back to life at the end of the night. (You do not role flip, but your death is noted.)
Potion of Invincibility [Rare]: You cannot be killed tonight. You may take no other action tonight, and none of your passive items function.
Potion of Rage [Rare]: In addition to your other action, you kill your target. You may only take one other action tonight regardless of other effects, and you cannot vote the next day due to exhaustion, but this kill is unblockable and bypasses one protection.
Memento Ring [Rare]: You may make one game-relevant post after you die. Vanishes on death instead of dropping.
Scroll of Mercy (Day) [Rare]: The target may not be lynched today.
Scroll of Revealing Light [Rare]: Target's action is announced publically.
Wand of Stealth [Rare]: You hide behind the target tonight. Any kill actions that target you fail, but if your target is the target of a kill action, you die as well.
Artifact:
Infinite Potion Belt [Artifact]: You may use two potions every night. At the end of every day, you receive a random uncommon potion.
CHANGES TO EXISTING ITEMS:
Uncommon:
Amulet of Preservation: All your other items cannot be destroyed by outside sources. At the end of any phase that your items are protected, this item is destroyed.
Rare:
Scroll of Item Knowledge: Choose three players. At the end of the night, you receive a count of all the items each of those players has.
Bag of Holding: Your items cannot be stolen, and your potions, scrolls, wands, and staves are protected from destruction. When you gain this item, recieve a random common item.
Artifact:
Cloak of Shadows: You are immune to all investigative actions except inspections.
NEW CLASS:
Scavenger:
When questing for an item, the Scavenger receives two items at the following odds: 80/16/4/0% chance of an item of each tier.
I'm skipping the double scrolls for now.
Cloak of shadows was changed to be blanket immunity to all investigative actions (track, watch, inventory checks, etc) except alignment inspections. The "extra vote to lynch you" effect is currently not available.
Amulet of Preservation now is one use, and the Bag of Holding comes with a free common as well as protecting potions as well. This differentiates them enough, I think.
For the Scavenger, that's a 36% chance of getting at least one item of uncommon or better, which is still better than the current default rate. Their chance of getting at least one rare is 7.84%, which is a bit worse than default, but not greatly. The obvious downside is they can't find artifacts, in exchange for a lot more choice and a tendency toward uncommons.
I think we could use a couple more potions, but I'm tapped for ideas right now, and I want to get signups for Roguelike 7 up very soon. I'll probably put it up Saturday evening, barring any major objections.