Hi!
I am not sure whether something like this already exists; the wiki definitely does not mention any kind of project like that, so I assume it has not been done before.
Reading the recent suggestions about multiplayer games, I came up with the following idea for multiplayer inheritance games:
In the beginning, there is a single world, maybe with a single abandoned fortress. This world is uploaded, for instance to the DFFD.
People can freely download that world and play in it.
Once they have finished playing a fortress or one (or more if they died quickly) adventurers, they should upload their save to the DFFD, giving it some ID. They also call out to the original uploader so that they may remove the old world from the server.
You may wonder about the ID thingie, considering that I advocate the deletion of the old world.
The reasoning is as follows:
There is no limitation on how many people may download and play any given world at a given point. And each of their saves would be a proper continuation of the storyline, albeit in a different direction. So, the world could, if people did indeed play it paralelly branch out into different directions.
Deleting the old world from the server is meant to put some limitation on the branching - while it does not prevent people who have already downloaded the old version from creating a new branch by uploading their save (on the contrary, they should be encouraged to fully develop their play and then create the new branch), it prevents newcomers to branch off of the early version, thus encouraging inheriting more saves.
This deletion of parent worlds should always occur, even in later generations. Thus, each branch should have only one actively downloadable member (as no save should have its parent available for download paralelly).
Of course, with the IDs, it should be important that there is a way to show decendancy (like having IDs accumulate); this would help people identify brother scenarios and decide whether they are interested (for instance, there might be a branch with an adventurer who killed just about any named critter she could find - some might like that branch, others would loathe it).
I post it in the general discussion because it is not a feature suggestion for Toady, but rather a suggestion how we could play the game as it is right now.
What do people think about this approach?
Deathworks