Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Adventurer announcements should include name  (Read 1252 times)

Ziusudra

  • Bay Watcher
    • View Profile
Adventurer announcements should include name
« on: March 04, 2021, 06:42:06 pm »

With the addition of parties and the ability to control multiple characters, announcements that just say "You <whatever>" can be ambiguous and confusing. This is exacerbated by the fact that when you switch to another party member, the previous announcement is still shown if it was not dismissed.

With the way it currently seems to be coded, I think the easiest solution would be to have every announcement include the character's name; e.g. "You (Urist) ...".

Edit: and the status screen just says "You" but there you can hit 'd' to see which you you are.
« Last Edit: March 04, 2021, 07:12:05 pm by Ziusudra »
Logged
Ironblood didn't use an axe because he needed it. He used it to be kind. And right now he wasn't being kind.

yxe

  • Bay Watcher
    • View Profile
Re: Adventurer announcements should include name
« Reply #1 on: March 27, 2021, 11:09:20 am »

+1

I believe the game should be as explicit as posible in order to be comprehensible. Easy to read and follow the storytelling.

this opens the following retoric questions: if you start a game with a party, are "you" the party ? do you identify yourself has one of the game characters ? or if some party member dies do you keep playing ?

So, the game could be vague enough to allow us to feel it as we want, but it should be understandable from any perspective that it propose.

for me some examples could be
<party_member_name> Im starving.
<character_name> says something to [ ALL ? / Urist / you ?]
<strange carpenter> says <msg> to <receptor of the message>
Logged

Atarlost

  • Bay Watcher
    • View Profile
Re: Adventurer announcements should include name
« Reply #2 on: March 29, 2021, 05:54:54 pm »

This isn't an adventurer mode specific problem and the solution shouldn't be specific to that mode.  Names should always be used if available.  If "the werepigeon bites the hammerdwarf in the nose, tearing the skin."  I don't want to have to go through the combat events of all of my hammerdwarves to figure out which one I need to dispose of.  Less urgently you get these epic battles between forgotten beasts if you seal off explored caverns, but the description is unintelligible because there's no indication which beast is doing what. 
Logged

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Adventurer announcements should include name
« Reply #3 on: March 31, 2021, 05:12:46 am »

I believe the game should be as explicit as posible in order to be comprehensible. Easy to read and follow the storytelling.

Just keep in mind that being explicit and being easy to read and follow the storytelling can come into conflict quite often in DF.  How many dwarf descriptions can you read and actually keep all the contrasting bits and details in your mind?  How many descriptions of bites that scratch the fifth hair of the second knuckle of the fourth finger of the left hand of the first pair of arms of a dwarf does it take for you to just start skimming over the incessant repetition of extremely dry details until you start to skim so much you jump over the important parts because your brain can't sort out any signal in all the noise?

I definitely agree that names should be used, but names in DF can also get to be a lot of noise, especially when there are two readings of every name (English and the fictional language version) and a lot of creatures start to put on additional titles like accessories.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

yxe

  • Bay Watcher
    • View Profile
Re: Adventurer announcements should include name
« Reply #4 on: April 01, 2021, 02:24:54 am »

@NW_Kohaku, what you say its true too, someone may want more details about the character and other less, and more detailed about the action itself, or more focused on something else.

sounds like that could be kinda customizable at some level, or that could be fixed by design, or moddable.

allowing something thing like this: <creature_name/creature_id> <does/action_id> to <receptors_id>

being <any> entities that could be fully accesed (by the mod) allows to show whatever the mod has configured.

I had not deepdive in modding for DF, maybe that things already exists.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Adventurer announcements should include name
« Reply #5 on: April 01, 2021, 03:48:01 am »

I keep thinking this might be best dealt with by new-UI developments, and hypertextual summation.


Spoiler: In long... (click to show/hide)
Logged