The theological aspect of DF is kind of all over the place. Given the proc-gen nature of the game and its setting, religion could, and should, take a bigger part in the history of the generated worlds. Tarn has once spoken about the ubiquitous aspect of generated world, and how the player could be given the liberty of either having something more down-to-earth, or generating a land even the Wizard of Oz could be in awe in front of its bizarre approach. With this in mind, we could imagine that Religion will affected by this choice, or maybe be a completely different beast.
In this thread, I'll explore how religion could be upgraded, and bring much needed !FUN! into the game.
ANCHORED IN REALITY, MADE REAL BY FAITHNeedless to say, since Fantasy was popularized, we've seent the theme of religion being tackled in many different ways. Either openly mocked and pointed at, criticized or being the subject of much interesting philosophical debates, etc. Depending on the book, religion can be either "true" and every god mentionned exist, or religion can be just a fabric of mankind's imagination, or be left ubiquitous as unexplained events are blamed on forces or gods that the characters can't fully understand or comprehend.
For Dwarf Fortress, some options could be given to the player regarding this. As you can see below, the choice go from one extreme to another:
- Religion is not real and there is no god.
- While religion is not real, magic is, and some powerful wizards could be percieved as gods. (if magic is tied to religion)
- Gods do not exist, but historical figures can rise as such.
- One religion is real, but not the others.
- All religions are real, but not every god is equal.
- Gods exists, but the world has yet to discover them.
- Gods are forces, personified by people's religions, but none of them are exact.
- Forces and beings of divine powers rule the universe, but their minds and goals are simply beyond the people's comprehension.
1. Is pretty self explanatory. In that case, supernatural beings cannot really exist. As in Vampires would be a whole seperate race, Necromancers can't come to be, and neither do Mummies, Boogymen, Lycantrophs, etc. And maybe, to some extent, neither can the HFS, if tied to religion. A creature can still become the object of a cult, though.
2. Same as first one, but magic exists. Curses and other magical tomfoolery is possible, but gods never really intervene (because they do not exist).
3. In this case, historical figures may be praised, or seen as gods for various reasons. Either because of the influence they had over the world and its history, because of his or her philosophy, or because of his
phenomenal powers.
4. In this scenario, one religion is correct. But that doesn't mean everyone gets to accept that. Some civilisations may praise the correct god, but some others may still believe in something else. In which case, they could be refer to as pagans. Whether or not they all accept this is another question.
5. Here goes the magic tomfoolery again. Now, if every god is real, you can't really expect everything to naturally make sense. It would be like Appollo and Ra fighting to figure out who really is the god of the sun, or even YHWH and Izanagi throwing hisfits on who's the real creator. That would be completely ridiculous. So here's a few suggestions regarding the problem:
- The Power of the Gods and their influence over the world depend on how many believers they have. Which creates a natural hierarchy. Depending on the diaspora of their believers and where they live, they may have an influence on the kingdom/nation. If clashing with other gods, the god with the most believers wins. Or has more influence over the countryside. A "Creator" God maybe powerful in theory, if he's got less followers than the God of Wine and Purity, he isn't worth anything.
- Restrict certain types of God. Depending on what they're attached to, or what their supposed powers are, some gods may be more powerful than others. To fix this issue, the game could make sure than certain gods do not come to existence. Such as creation gods, gods of time or space, or immortal, uncomprehensible gods.
- Allow only man-made gods. That means that only former historical figures who became gods are allowed. They may become omnipotent, omniscient, sovereign and immortal, they may not be completely immutable. Which means that their powers would be equal to a legendary wizard, but nothing too exciting. They still can die in combat. Which basically goes back to Option 3.
- Same as above, but not with man-made gods. They're just above legendary wizards, and they can suffer a permanent death. Only a god of Necromancy may bring them back to life.
- Just as Option 7 and 8, Gods may be just forces. But each force has some kind of intelligence. Depending on when and where they want to intervene, they may embrace the role of a local god. Plain and simple.
Phew, that was a long tangent.
6. In this case, some gods exists, but they do not belong to any particular religion. It would be something like Ra chilling with Odin while they spit on Poseidon, all the while Jupiter is wondering where the hell is his son Heracles. Basically, some gods may have been discovered, assigned to a religion, and some others not. This option is the equivalent of Facebook's "It's complicated" relationship setting. There's no clear way to tell who's real and who's not. Or even if a certain god exist. The only way to find out is to either plunge in the terrifying depths of the raws, or through Legends mode.
Now, you may ask what kinda god could exist while nobody's aware of him/her/it? Well, depending on how Gods are formed or even organized, some gods may come to fruition out of nowhere, or being born from the thoughts and fears of dwarves/humans/elves/goblins/etc. For example, if anger is seen as a bad thing among all civs, they may not create a religion where a god of anger exists. But, unconcsiously, they may have created a god of anger, and even gods for other emotions aswell. Which means that these gods could influence the world in many ways, but the occurances of their miracles could be left unexplained.
7. Forces, in general, manifest in strange and unexplainable ways. They represent certain sphere, englobing other spheres, but never once do they show any particular attachment to a specific religion. Civilisations may attempt to explain their decisions and even give them names, much to no avail. Forces may manifest as certain gods, but probably never (or) will assume their role as said gods.
8. In this case, Forces are forces in the purest form. Luck, Events, Probabilities, Causality, the Unexpected, the Expected, etc. Forces do not think, they create, they do things. Magical oddities who do as they wish, for it is only in their nature to do so.
BARELY BORN OR ALREADY THERE?One does not simply say a god exist, something must have brought him to be. To some, people create gods, to others, gods created us. Which is true? There's no telling. But there certainly could be one in DF. Coming along with Creation Myths could be the tale of how the Gods either created the world, or were created. So here's how could they come to be;
- In the case gods are forces, they may eventually embrace a certain profile of god. Or grow a personality as time goes, like dwarven children, in some way.
- Gods only exists if people believe in them.
- Gods were already there and do not need faith to exist.
- Historical reach a certain level of God hood and be consider as such.
1. This joins the Option 7 and 8 of our previous section. There could be a small chance that forces grow a certain personality, and come out as specific gods. Whether they create their own original identity or are influence by existing religions is to be determined.
2. This takes the "Power level according to faith" concept to a whole new level. If people stop believing in certain gods, they will cease to exist. So it is in their best interest to keep their faith up. This could cause the Gods to change their minds on certain things or make history-changing decisions.
3. This one is pretty self-explanatory.
4. Likewise. See above in the first section.
I'll leave you with that. I'll continue later with Divine realms and interventions later.