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Author Topic: Mining Crypto while Playing  (Read 619 times)

DrTank09

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Mining Crypto while Playing
« on: March 28, 2021, 03:55:53 pm »

Hey everyone,

So I would like to mine crypto with my GPU while playing on the CPU and just wanted to verify that the GPU isn't used at all during gameplay?  I know its a single threaded game that uses the CPU but I'm not an expert on how the game works and have been away awhile.

Thank you in advance for your response.
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Fleeting Frames

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Re: Mining Crypto while Playing
« Reply #1 on: March 28, 2021, 06:52:10 pm »

Depends on print mode, I think. Text mode wont, but the openGL-based do (This includes STANDARD & TWBT, notably). Tilesets like Meph and Vettlingr can actually hit the limits of GPU memory with how big their spritesheets are.

You may also have heating concerns, though.

methylatedspirit

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Re: Mining Crypto while Playing
« Reply #2 on: March 28, 2021, 07:04:16 pm »

To my knowledge, the 2D print mode is entirely CPU-driven, and you can have a tileset at the same time (though no TWBT). You don't even need OpenGL or a GPU at that point. I heard that in 2D, the graphics rendering takes up its own thread (making DF a multithreaded game in the most technical sense), but I need someone to back up that claim.
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