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Author Topic: Housing structures?  (Read 1253 times)

Firemage

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Re: Housing structures?
« Reply #15 on: December 01, 2007, 07:32:00 am »

quote:
Originally posted by Bad_Skeelz:
<STRONG>
Demonsthenes, I remember the post you're talking about, about verticle apartments with diaganol movement. I can't draw it for you, but the gist of it works in that you have the central staircase, with a room on each corner.</STRONG>

I remember too, and I use this design all the time. It's easy to use and even easy to expand, be it on the same z-level or above or below. And the best of all:
you can place it a bit away from your working places, so the dwarves don't get disturbed in their sleep.

code:

#######
#..#..#
#.+#+.#
###X###
#.+#+.#
#..#..#
#######

. Floor
# Wall
X Stairs
+ Door


This is the basic design, and you can place it in a matrix form. I usually make them 3x3 for a total of 3x3x4 = 36 rooms per level. Example in 2x2:

code:

#############
#..#..#..#..#
#.+#+.#.+#+.#
###X#####X###
#.+#+.#.+#+.#
#..#..#..#..#
#############
#..#..#..#..#
#.+#+.#.+#+.#
###X#####X###
#.+#+.#.+#+.#
#..#..#..#..#
#############


You can put more doors at the wall intersections if you want.  


You could use an empty room with stairs at the appropriate places for the lobby, like I do, or you can place more bedrooms there as you see fit. Only the stairs must be accessible.

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Scorpios

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Re: Housing structures?
« Reply #16 on: December 01, 2007, 09:12:00 pm »

quote:
Originally posted by Guy:
<STRONG>Going a bit off topic, I just looked at your fortress, Genuine.</STRONG>

Dragon attack!
Seriously though, how did you do that?
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 find that I identify forum goers more by their signatures than anything else.
That being said, I should probably think of something witty to put here.

Khosan

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Re: Housing structures?
« Reply #17 on: December 01, 2007, 09:22:00 pm »

quote:
Originally posted by Reynard:
<STRONG>Hi hi.   :) With the advent of diagonal movement, my love of the T-shaped four tile room has waned. I originally favored it because it allowed a dwarf to access all three common pieces of furniture and a space to stand without climbing over anything, but now a 2x2 square works just as well. Right now I'm using the following design. I'm still not sure how I feel about the shared door, but it's definitely a good way to use diagonals. As always, I've tried to include a repeated plaza structure, this time surrounding the central stairwell, where you can slap statues or waterfalls or what-have-you.

code:
#############
#..#..#..#..#
#..#..#..#..#
###D#####D###
#..#.....#..#
#..#.....#..#
####..X..####
#..#.....#..#
#..#.....#..#
###D#####D###
#..#..#..#..#
#..#..#..#..#
#############

</STRONG>

If I had to offer a suggestion, I'd say more stairs.  You could make the current staircase a wall (or a statue, just something), then in the eight surrounding tiles you could put your stairs.

Otherwise, lots of traffic in a very small area.  It's awesome otherwise though.  Takes a huge load off the poor Mason otherwise producing hundred upon hundreds of doors.  They just make a revolving stone door instead.

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