Removed purely graphical floors from all buildings for transparency [IBSHEET, Items]
Changed background to transparent for all creature graphics.
Gave most buildings transparent backgrounds. Added purely-transparent versions of supports, bridges, vertical and wall grates and bars, spikes, floodgates, hatches, hives and screw pumps for green and clear glass versions at 56,1% transparency, mainly for multilevel display.
Added new colours GREENGLASS and CLEARGLASS (253 and 254) with brightness increased to match. Included
devel/inject-raws in DL that permits updating colours in save. (For a while I thought the tileset wood colours were borked. They were not; just the expanded colourset didn't get added because it was technically done by adding new IDs to existing save, which vanilla DF doesn't support.)
To fix old saves you're upgrading to Dragonmaster's, the respective command is this:
devel/inject-raws color SUNSETORANGE color ORANGERED color DARKORANGE color DARKKHAKI color MUSTARD color KAPOKWOOD color MANILAGREEN color MANILALIGHT color LIMEGREEN color FORESTGREEN color MALACHITEDARK color BLUEVIOLET color VIVIDVIOLET color STEELBLUE color CORNFLOWERBLUE color MTEVEREST color MTFUJI color DOLPHINES color AQUATWO color PACIFICBLUE color WATERSPOUT color VOLCANICASHE color HEARTHSTONEBROWN color STARDUST color ELEPHANTGRAY color RIVERBED color SILVERISH color BIRCHWOOD color GOLDN color DARKCHOCOLATEBROWN color CHESTNUTWOOD color BONE color MAHOGANYWOOD color TOFFEE color BEAVER color MISCTYRW color DARKTAN color GREENGLASS color CLEARGLASS
As always, should make a backup, and quicksave/die immediatelly after running it.
[Items, IBSHEET, overrides, devel/inject-raws]
Split all tilesheets but _PLANTSET and _ROCKSET to use -bg and -top, as they all found use for it.
Corpses use letter with grey border, sentient/pet corpses use letter with default border, engravings still use letter+full bg. [IBSHEET, overrides, TWBT]
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Engraved ó/ò/dead stingray are overwritten with the respective tiles in phoebus_text rather than lever image. [IBSHEET, overrides]
Fixed kitchen barrel override. Reapplied white to kitchen table and pouch tile used in it. I know these lack-of-white tricks are meant to render well with multi-colour materials...but I tried to build one out of one (gemstone blocks) and they remained near black [overrides, Toolset, Items]
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Fixed track stop appearance being messed up by it being hardcoded to be inverted, made lever part of it use half -top (thanks Vettlingr) |
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Individual leaf tiles, added egg-filled nestbox, fish, raw_fish (food item) override, colouring for food gone bad [IBSHEET, overrides]
The horizontal axles disconnected bits looked weird once the floor was transparent, so removed that bit. Vertical ones are kept.|
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[IBSHEET]
Made grown plants on farm plots have farm plot bg, rather than black bg.[IBSHEET, overrides]
The result gives rather bright highlight due the plot colour no longer being multipled by default brown but white of -top layer |
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Coins moved from override to main tileset, since nothing else used tile 36, to fix coin-filled depot appearance.[main tileset, overrides]
Well has in-use art now for multilevel mode:
When being lowered: |
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Chain: |
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Bucket below chain: |
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Finally fixed nestbox image: |
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