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Author Topic: How To Make My Adventurer Feel No Trauma Upon Killing Someone...  (Read 683 times)

rico6822

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  • Constantly fails to become elephant man.
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...who is a part of the site he's a member of?
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Does anybody know how to become an elephant man in adventure mode? I literally did all advanced world settings possible to increase chances.

Thisfox

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Re: How To Make My Adventurer Feel No Trauma Upon Killing Someone...
« Reply #1 on: January 28, 2021, 10:52:36 pm »

I thought the idea was to prevent the murder hobo stereotype?
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Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

rico6822

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  • Constantly fails to become elephant man.
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Re: How To Make My Adventurer Feel No Trauma Upon Killing Someone...
« Reply #2 on: January 29, 2021, 02:06:10 am »

I thought the idea was to prevent the murder hobo stereotype?

Wait, so Toady did this intentionally to discourage players from killing friendly NPC?
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Does anybody know how to become an elephant man in adventure mode? I literally did all advanced world settings possible to increase chances.

Shonai_Dweller

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Re: How To Make My Adventurer Feel No Trauma Upon Killing Someone...
« Reply #3 on: January 29, 2021, 03:12:29 am »

I thought the idea was to prevent the murder hobo stereotype?

Wait, so Toady did this intentionally to discourage players from killing friendly NPC?
Stress from accidentally killing your mates (and seeing them die) is part of the simulation yes. Bits of it don't turn off just because you're in Adventurer.

So, "Toady did this" is incorrect. Toady didn't do anything special for Adventurers.
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rico6822

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  • Constantly fails to become elephant man.
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Re: How To Make My Adventurer Feel No Trauma Upon Killing Someone...
« Reply #4 on: January 29, 2021, 08:07:21 am »

I thought the idea was to prevent the murder hobo stereotype?

Wait, so Toady did this intentionally to discourage players from killing friendly NPC?
Stress from accidentally killing your mates (and seeing them die) is part of the simulation yes. Bits of it don't turn off just because you're in Adventurer.

So, "Toady did this" is incorrect. Toady didn't do anything special for Adventurers.

Nevermind, my adventurer is radically carving bones of killed animals for stress relief. Putting on masterworks among them gives him delight.
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Does anybody know how to become an elephant man in adventure mode? I literally did all advanced world settings possible to increase chances.