I am having alot of fun with this build and thought I would share it:
3 Miners, Skilled Wrestlers
1 Mason, Building Designer*, Nov Mechanic
1 Nov Butcher, Nov Tanner, Nov Grower, Bone Carver, Proficient Bowyer**
1 Grower, Brewer
1 Grower, Cook
* I went with Skilled Building Designer because it is a hard skill to train and I want a Legendary Architect one day.
** Crossbow making is also hard to train and again I spent the extra points to get a headstart. High quality crossbows are definitely something to look forward to.
3 Picks
6 each seeds
21-35 assorted 2p meats
30-60 assorted drinks
0 pets
0 battle axes
Basically, spend what ever is left over after skills on a bare minimum of seeds, plus meat and drink.
This build can mine alot. I had a very very large farm room ready by mid summer creating lots of mud for tower caps. Very large halls and large stockpile space. Excavation impresses immigrants, both times I've played this I've gotten large immigrations in the Fall. Wood will be available as soon as some axes immigrate and putting carpentry and bed making off for a year hasn't proven much of a disadvantage, there is always the 6-9 wood from your wagons if you need a well or a bed for resting. And it should go without saying that 3x miners and no axe is natural build for treeless maps. Lastly, those miners are an impressive fighting unit, just be sure you keep them together and they can "hunt" -i.e. slaughter- wildife and defend against many threats.
Thought this was worth sharing, I just noticed the wiki had been updated with a revised Starting Builds entry. Anyone else have something interesting?