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Author Topic: Dancing in cages or restraints  (Read 819 times)

FantasticDorf

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Dancing in cages or restraints
« on: December 20, 2020, 08:13:44 am »

Quote
This suggestion leapfrogs & continues on from Recruit savages by neutrino431

My point summary was that relevant to that discussion, caging up animal-people and entertaining them with music would be a way to bring them over to your side with social greasing over time rather than just scooping up every wild-creature petitionable person you can come across.

Also dancing gremlins having a secondary purpose, technically taking on a 'performer' role when they are trained as pets and dance for a while to give them a egible excuse to join the fortress or remain in its visitor buffer-population once tame and pacified.

Specifically speaking about cages doesn't cover the added flexibility of using a restraint instead, but the reality of things you can't do in a cage like sleep would be needed if its a member of your fortress in another capacity. A dwarf is also not willingly going to chain itself up either to dance so encouraging captured strangers, visitors, wildmen & POW's to dance will likely need copious amounts of alcohol straight from the tavern barrel-taps to loosen more stoic captives up.

  • Two additional buttons are enabled on the cage screen, "Serve alcohol as desired" to bring them booze when the need is too low or thirst is too high switched on context, "Entertain" and a button to switch context to "Humiliate"
Humiliation concerns the cage dancing can be used as a form of punishment, as being made to play a particularly embarassing or tiring pace of song tires and lowers the mood at the occupant's expense feeling outwardly humiliated at being watched, if its just such as a criminal of your own fortress or a captive from enemy civilizations, dwarves would feel grimly-satisfied; elsewise it may be viewed cruel (which obviously gets goblins excited even more)
  • The higher amount of reputation and social standing the humiliated cage occupant has, the greater the effect; forcing your own king captured under no suitable pretense or accident would be a outrage, but if they were a criminal, the opposite would be true until the long term exploitation sends them insane.
    • Not related to dwarves, evil creatures using entities can fast-recruit evil semi-intelligents by humiliating & asserting themselves and convince full-sentient ones much more thoroughly (linking back to neutrino431's thread), wheras on the opposite side; good creature using civs can recruit good sentient or otherwise creatures with much more ease through positive reinforcement.

Certain nonsentient-pets could be trained to dance, and this would be the primary function of entertainment. Unlike real world contrasts of possible to that of circus animals, they do so willingly through their trainer's equipping them for the role, enabling them to join in and do crude shuffles around their master's side in the tavern or by command for their owners personal entertainment.
  • Encouraging strays and wild animals to dance from the safety of a cage would need no additional training, if they guzzle or steal, a particular item may be needed as encouragement, parrots might otherwise vocalize and sing along with the tune instead of dancing themselves after the kakopo has pocketed a trinket in return.
Others creatures just won't respond to dancing, through the application of tags to sentient creatures like [NO_DANCE] rendering them unable to learn or apply dancing. Perhaps it would respond one alternative way but refuse to do another like the previous parrot example.

[LIKES_TO_DANCE] being its diametric counter part for creatures who almost never turn down a opportunity such as boogeymen; having exotic elemental dancers for instance if you can withstand the heat of a fire elemental-man leads to a smouldering performance for those who enjoy such creatures for extra wow-factor. Iron men might attempt to do a Mr.Roboto but the actual result is unlikely to be very good if it dances at all.


Anyway, im aware i've explained this suggestion pretty hard, but thanks for reading.[/list]
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Iä! RIAKTOR!

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Re: Dancing in cages or restraints
« Reply #1 on: December 23, 2020, 03:20:25 pm »

Dancing in cages, singing 'Strangers in the night', wear noserings with bells, doing 'ku' for ecilop and sitting in pepelats... Oh, and add match heads that worth 4400 dwarfbucks.
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jimjulius

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Re: Dancing in cages or restraints
« Reply #2 on: January 18, 2021, 11:42:53 am »

Dancing in cages, singing 'Strangers in the night', wear noserings with bells, doing 'ku' for ecilop and sitting in pepelats... Oh, and add match heads that worth 4400 dwarfbucks.

I can only imagine that if Toady implements true economics then the value of things is going to be as crazy as Kin-Dza-Dza before balanced.
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