Arms Race of Souls and Steel
The year is
1879 and the island of Nivea stands on a knife's edge, two powers stand pulling the puppet strings of a pair of small nations on the island preparing for a proxy war that no one would realize the long lasting effects it would have on the face of warfare forever.
The island of Nivea: The island of Nivea has long been the focus point between the two major powers that encompass the inland Sondish Sea, the island itself being in the center of the only straight that allows ships to sail out of the Sondish Sea and into the wider ocean. Both the United Confederation of Mercia and the Francois Dominion have long fought over hegemony of the island and it’s vital location in global trade. The only people to remain out of their control being the Free City of Andgrez being the largest trading port on the southern shore of the island, though with recent military posturing from both sides they might not stay independent for long.
After the re-balancing of power on the continent after the War of the Great Alliance and the Congress of Nations was founded neither nation could afford to directly fight over the island anymore without risking the ire of the greater powers. Thus they began to fund a pair of small groups on the island and have spent the last 40 years clandestinely funding these groups and building them into a nation to serve as a puppet government in control of the island. Recently with the invention of the Soul Engine and the capability to build armored war machines these bring has caused each to ship supplies and materials for each nation to construct the superweapons in secret.
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The Republic of Sordland: The Sords are a tough people who’ve lived in the eastern forests and high hill country of the island of Nivea for generations, recently building their capital city of Sonderland with funding from the UCM. Supported by the United Confederation of Mercia they claim ownership over the entire island and declare their intent to liberate the subjugated people of the Grand Duchy.
The Grand Duchy of Wehland. The Wehls live in luxury in their capital city of Wehlburg on the west coast of their island. The Duke’s city being fed from the fertile lowlands on the north-western coast of the islands worked by peasant farmers. Backed by the Dominion the Duke claims control over the entire island as the King of Nivae and vows to bring to heel the unruly mob masquerading as a government to the east.
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There will be four phases: Design, Revision, Deployment and Battle. All of them are what the name implies, though the Deployment phase is special. If you design a new mech or mech armament, or make a major mech/armament revision you can choose which of the combat sectors these new and improved toys will be shipped too first giving your men the extra edge in combat but only for that turn.
I'll be using a version of Sensei's 2d4 dice table for this AR when it comes to mech designs. Designs will increase in cost depending on the type and number of souls used in it's construction, plus how mechanically complex the base mech body is to begin with. You'll
also be designing the weapons used by the mechs too.
Results:
1 or less: You cannot make a working example on schedule.
2-3: The mech/weapon has significant design flaws or missing features.
4: The mech/weapon has some minor flaws.
5: The mech/weapon performs exactly as desired, or required only minor compromises.
6-7: The mech/weapon is a strong example of performance, reliability, or both.
8 or more: You stumble on a design which is particularly clever, performing beyond expectations in some way.
These are somewhat approximate! Keep that in mind, some things will be more iffy to judge than others. Potentially there will be
Difficulty:
+3: An extremely simple task.
+2: A very familiar design.
+1: A design which is familiar to you or already common on the market.
+0: Average.
-1: A design which is ahead of its time.
-2: A design which is very complicated, ahead of its time, or both.
-3: A design which stretches the limits of your capabilities.
-4: A design which it's unlikely anyone in the current era could make, such as relying on materials which are not readily available.
I'm sure you're all wondering what these 'Soul Engines' are? Well I'll explain it to you.
Soul Engines: They are man sized tubes of steel covered in sealing runes with an internal Stirling Engine connected to the Walker’s electrical systems. Runemasters spend a day or more carving the containment runes onto it’s surface to keep the powerful soul inside of it contained and connected to the Stirling Engine.
When Soul Engines become too weak to power the larger walkers you will no doubt design in the future that's where the Magnus Engine steps in.
Magnus Engines: The integration of the living and the dead. Using a runic interface that not even the runemasters themselves fully understand one can have an Imperfect or Perfect Human Soul use ‘Phantom Limbs’ to move the many hydraulic limbs of the mechs. While a ‘Driver’ to direct the soul will still be needed alongside crew to fire and reload the weapons the main movement of the mech can be left to the soul’s otherworldly power instead of purely mechanical grit.
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Now, how about these soul thingies you've been hearing of? Well they come graded by their quality, I've slapped together a handy little chart for the types of souls and their general uses and power capabilities. You're not limited to a single soul per mech but the more souls there are the more expensive the mech will be.
Low Quality Scrap Souls:No one knows what these used to be, souls that have degraded over the ages into a shadow of their former self. Capable of Powering Motorcycle or Horse sized walkers and light turrets on larger walkers.
Medium Quality Animal Souls: Souls that clearly take the shape of animals of both modern times and ages past, if it were not for the war some of the prehistoric souls would be quite the spectacle at the national science museum. Capable of powering Car sized walkers and medium turrets on larger walkers.
High Quality Animagnus Souls: The resulting amalgamation of an Imperfect Human Soul and a Medium Quality Animal soul. Capable of powering tank sized Walkers and heavy turrets as well with some difficulty. Can have limited interface with a Magnus Engine.
Imperfect Human Soul: Can power Heavy Walkers of a large size and when paired with a Magnus Engine can perform limited motor controls with ease, moving arms and legs with only minor assistance from mundane hydraulics.
Perfect Human Soul: Extremely rare and expensive to contain, can power mechs of absurd sizes. When paired with a Magnus Engine one could run an entire mech on their own if the Driver is skilled enough, though that puts great strain on the driver if there is much mechanical complexity involved in the mechs function.
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Both teams will have a basic mech weapon imported from their respective sponsor nations and the capability of designing a base chassis for these weapons. Your nations armies will advance and keep with the times introducing new and more creative ways to kill eachother, and soon new ways to deal with the mechs besides blind shelling.
The Sordish Armory is as follows:
Hankerfield Crank Cannon: A 37mm 6 barreled crank cannon fed from a hopper, its capable of holding 12 shells ready in the hopper and has to be fed by hand and point of fire adjusted by hand with crank wheels. Capable of firing both solid shot and experimental high explosive shells it is quite reliable and jams are easy to clear by continuing to turn the crank. It is Cheap to produce and Small in size.
Basic Scrap Soul Engine: A simple Soul Engine capable of using Scrap souls for power. It is currently Cheap to produce
Shoddy Medium Quality Animal Soul Engine which is more powerful than the Scrap Engine but breaks down occasionally and is currently Expensive to produce.
Basic Infantry: Basic Line Infantry with single shot cartridge rifles and brightly colored uniforms. Crucial for holding the ground the mechs take.
Basic Artillery: Basic muzzle and breech loading artillery capable of firing high explosive shells. A lucky hit will knock out a weaker mech.
The Wehls Armory is as follows:
Fabrique Francois Quick-Fire Light Support Cannon: A 50mm infantry support cannon with a shorty stubby barrel and a low velocity round. It's one-piece ammunition is easy to store and to load into the gun as the gun kicks the empty casing out of the breech every time it fires. It is capable of loading either solid shot or canister shells. It is currently Cheap to produce and Small in size.
Basic Scrap Soul Engine: A simple Soul Engine capable of using Scrap souls for power. It is currently Cheap to produce
Shoddy Medium Quality Animal Soul Engine which is more powerful than the Scrap Engine but breaks down occasionally and is currently Expensive to produce.
Basic Infantry: Basic Line Infantry with single shot cartridge rifles and brightly colored uniforms. Crucial for holding the ground the mechs take.
Basic Artillery: Basic muzzle and breech loading artillery capable of firing high explosive shells. A lucky hit will knock out a weaker mech.
Mechs will be designed with 4 hard point types for weapons. Small, Medium, Large and Very Large. You may put at most mounts on a mech as two 'arm' mounts, though adding more will increase cost and complexity. Plus you must have a semi-plausibly designed chassis to mount a large number of weapons.
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https://discord.gg/XtCzjxWz You can find the discord here. If this fails tell me and I'll fix it.
http://www.bay12forums.com/smf/index.php?topic=177784.0 Republic of Sordland Thread
http://www.bay12forums.com/smf/index.php?topic=177783.0 Grand Duchy of Wehland Thread
IT IS PRE-GAME TURN DESIGN PHASEEach team will get 1 pre-game turn to design their basic Mech and then revise it or design a new weapon to mount of their basic Mech. After the end of the second revision phase the first Deployment phase will begin. The teams will decide which of the 3 middle lanes to send their new mech force too in order to gain the advantage over the other, after this turn it will be assumed that mechs will be spread out along all fronts unless stated otherwise by the teams.