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Author Topic: Most important factor  (Read 1414 times)

DuncanFrost

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Re: Most important factor
« Reply #15 on: March 01, 2008, 02:40:00 pm »

I like places where two major rivers meet, there's generally some interesting things there. I had a sort of small peninsula with two rivers meeting, one of which had a waterfall. Plus there was a shiny garden full of butterflies next to a little stream   :D .

I also like being next to the ocean.

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Deon

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Re: Most important factor
« Reply #16 on: March 01, 2008, 03:03:00 pm »

quote:
I've also taken a liking to treeless maps recently, for some reason I just prefer importing it to cutting it.

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What is better than a fallen tree for a dwarf? Right. A burning tree   :).

[ March 01, 2008: Message edited by: Deon ]

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mrchinchin25

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Re: Most important factor
« Reply #17 on: March 01, 2008, 03:33:00 pm »

Dumb question but how do you tell if theres a chasm before you embark? (or what does the symbol look like?)

I'm bored of fending off sieges, need some excitement!

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Jreengus

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Re: Most important factor
« Reply #18 on: March 01, 2008, 03:54:00 pm »

dwarven prospector, it will be a white tile with a grey # look for it on utilities page on the wiki
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Toaster

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Re: Most important factor
« Reply #19 on: March 01, 2008, 05:03:00 pm »

Running water, some interesting (read: dangerous) wildlife, and some mountain tiles preferably. A small section of aquifier is a decent subsitute if the map is cool enough.  Magma I honestly don't care- if I see some in a good spot, great, otherwise whatever.  I also never use Prospector- I like to be surprised.

My current fort's in a pretty neat spot- a thin mountain strip between two deserts.  It's got good, evil, and neutral, all at the highest levels of wildness.  Of course, being in a desert limits the wildlife variety- all I've seen are camels (one and two hump), a couple dark gnomes, and a giant eagle- which I managed to catch in the only cage trap I built.

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polpoint

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Re: Most important factor
« Reply #20 on: March 03, 2008, 12:31:00 am »

swarms of undead, magma, underground water, iron & flux & sand - everything else is optional ..... so where are the seeds of all these crazy locations that people are posting about?

this is what I am playing now:

seed:1640796797
this is a 4x6 - but can be a 4x5
It has a magma tube, cave river, chasm, tons of iron & flux, other metals, werewolves, ice wolves & musk ox herds, - no aquifer, no demons, no sand, no vegetation

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Foul_Jester

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Re: Most important factor
« Reply #21 on: March 03, 2008, 01:00:00 am »

I like to play on frozen wasteland, scorching desert, or incredibly evil/undead maps, usually at about 3X3.  However, if the local map has all of its interesting features spread out I'll play any size that runs decently.
As you may be able to guess, I like to challenge my dwarves with inhospitable terrain types.
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Slappy Moose

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Re: Most important factor
« Reply #22 on: March 03, 2008, 01:01:00 am »

Actually, I prefer dicking around with my fort, so I look for a place with no aquifer, thick forests and shrubbery, a river (my dwarves need to drink after all) and, just for bears and such, untamed wilds.
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Mel_Vixen

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Re: Most important factor
« Reply #23 on: March 03, 2008, 02:30:00 am »

Hmmm mostly i chose a flat sandy location with Magma. But my last fort is an Valey with an river so i can create an Lake around my actual tower an clearglass project. I think this is my best choose of a site so far.

[ March 03, 2008: Message edited by: Heph ]

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Mephansteras

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Re: Most important factor
« Reply #24 on: March 03, 2008, 03:23:00 am »

So far, my favorite map has been a limestone canyon with a brook. Easy water source, only two natural entrances, and plentiful resources.

Haven't had magma yet, so I've had to rely on wood, but that doesn't bother me too much.

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Scorpios

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Re: Most important factor
« Reply #25 on: March 03, 2008, 06:14:00 pm »

Water is a necessity as is sand and magma. It's really nice to have iron and flux too.

Right now I'm trying to find an undead/terrifying area with magma and an underground lake (That won't drain into a chasm). No such luck yet.

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