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Author Topic: Whats roles of Religion sphere in worldgen??  (Read 835 times)

DWARFFRAWD

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Whats roles of Religion sphere in worldgen??
« on: November 12, 2020, 04:16:09 am »

I know that if on civ has sphere DEATH, their members become necromancer more easily.

so what about other spheres?
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Ulfarr

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Re: Whats roles of Religion sphere in worldgen??
« Reply #1 on: November 12, 2020, 06:33:35 am »

A bit of an indircet effect, but availble religions also affect the placement of certain "settlements" during worldgen. Say you generate a world and a necro tower is spawned in the southeast corner. Now using the same seeds, so you generate the same world, but a civ doesn't have the death sphere anymore and now the tower is spawned in northeast corner.
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

DWARFFRAWD

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Re: Whats roles of Religion sphere in worldgen??
« Reply #2 on: November 12, 2020, 07:30:22 am »

A bit of an indircet effect, but availble religions also affect the placement of certain "settlements" during worldgen. Say you generate a world and a necro tower is spawned in the southeast corner. Now using the same seeds, so you generate the same world, but a civ doesn't have the death sphere anymore and now the tower is spawned in northeast corner.

So, any other spheres that has effect like DEATH sphere?
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MC

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Re: Whats roles of Religion sphere in worldgen??
« Reply #3 on: November 12, 2020, 07:35:12 am »

Creatures that spread evil when they take over a site will create evil biomes with different effects based on their spheres, with the big one being nightmare spheres making boogeymen show up in adv mode. Only certain spheres will help breach the HFS, mostly the usual suspects for doing evil stuff but there are some outliers like fortresses and  valor in the mix. Also influences composition of some randomly generated creatures like angels and titans. Temples in generated towns and monasteries are also built according to their spheres (IE instead of a pool of water at the bottom, a temple to a volcano god will have lava)

Thats just vanilla tho. In modding spheres allow you to do a lot. In addition to adding custom secrets to different spheres, playing around with megabeast/semimegabeast (or custom creatures with the SUPERNATURAL token) also gives them secrets from their affiliated spheres, along with the power to spread them. This is one of the few ways to really "target" things in worldgen, since it's possible to force entities to create gods associated with specific spheres, thereby practically guaranteeing that certain civs will receive secrets you want them to have while not risking other gods giving them away.
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This is a terrible mod. All crashmanship is of the highest quality. This object is adorned with hanging rings of notification spam. This object menaces with spikes of llama wool. On the item is an image of a large oval dwarf flesh cabochan in elf bone. The artwork relates to the attack of an unknown creature on an unknown creature in a time before time. It was inevitable.