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Author Topic: Fast turn creature into caste of creature  (Read 1032 times)

Iä! RIAKTOR!

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Fast turn creature into caste of creature
« on: October 07, 2020, 03:34:13 pm »

I want to add Forest Bat and Hare Of Doom as non-sentient castes of Foul Blendecs and Harpies. What tokens needs rename for caste level and what tokens work on creature level only? If I don't move tokens from caste to base creature, will this creature-only tokens work on creature?
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IndigoFenix

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Re: Fast turn creature into caste of creature
« Reply #1 on: October 08, 2020, 08:19:50 am »

You can find a list of creature tokens and whether they apply to caste on the wiki.
In general, most tokens are caste level, except for those that involve the generation of the species itself (like population and biome), and material-related tokens (all castes share the same list of materials).
Defining creature-level tokens inside a caste will just apply them to the creature.

Iä! RIAKTOR!

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Re: Fast turn creature into caste of creature
« Reply #2 on: October 08, 2020, 09:34:25 am »

You can find a list of creature tokens and whether they apply to caste on the wiki.
In general, most tokens are caste level, except for those that involve the generation of the species itself (like population and biome), and material-related tokens (all castes share the same list of materials).
Defining creature-level tokens inside a caste will just apply them to the creature.
I can. But this need to search all tokens in this page, when thread named 'Fast turn creature into caste of creature'.

The same list? But even in vanilla cows milk added to femalr caste, not for base creature.
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IndigoFenix

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Re: Fast turn creature into caste of creature
« Reply #3 on: October 10, 2020, 12:51:05 pm »

The same list? But even in vanilla cows milk added to femalr caste, not for base creature.

The milk is in the base creature material list, but only the females produce it because the MILKABLE token is caste-level.  Each caste can USE different materials, and some castes can exclude materials that are included in the creature's material list (for example only male deer have antlers, so females don't actually use the antler tissue), but if you edit a material then those edits will apply to all castes that use the material.

This usually isn't a problem, unless for example you want to make one caste out of fireproof materials but not the other castes, or if you want the castes to have different color leather, or if you want the name of the caste to be included in the material that comes from it, instead of using the species name.  You would have to make multiple copies of the relevant materials and then construct each caste out of different materials.  This is generally more trouble than it's worth and I wouldn't suggest it.